Post by CSA FD on Dec 6, 2016 23:36:30 GMT -6
In a French town a British officer comes to ask you to take him and his men to St. Martin beach within 2 days. after arrival @ the beach he asks you wait there 3 days. you have a choice to stay or leave.
Leave: mission ends.
Stay: you have two choices help the Brits or Dutch.
1. helping the Brits:
go to town and talk to the bartender, stay the night, next morning dutch officer asks you come to the gov's house.
gov. gives you a choice, help them or not. (since you're not helping them) you go thru the jungle to the cave and find the Brits in Dutch uniform and report. he asks you to go to the church and talk to an informant there, he will tell you a plan and you pay him in doubloons, go to the in and stay the night, report back to him in the church the next morning. then go to the cave and report to the Brits, next go back to town, sail your ship back to the beach where you dropped them off, and wait till 23:00 (11pm) and meet the Brits outside the gates in the jungle. enter town and avoid the guards to make your way to the prison and avoid guards out, and go back to the beach, where you fight a few guards, set sail you encounter a Dutch sloop, you either sink or board and sink it, and sail for Antigua, report to the Brit Gov where he rewards you with $ and a weapon. Dutch put a price on your head.
2. helping the Dutch.
bring the Brits from French town to St. Martin and drop them on the beach, then go to town, talk to the bartender and stay the night, next morning the Dutch request your presence @ the gov office, he asks you if there is a British prison break attempting to occur, you tell him yes, he gets things verified and asks you to stay the night, his troops deal with the Brits and you return to the Gov. office and collect 10,000$.
Leave: mission ends.
Stay: you have two choices help the Brits or Dutch.
1. helping the Brits:
go to town and talk to the bartender, stay the night, next morning dutch officer asks you come to the gov's house.
gov. gives you a choice, help them or not. (since you're not helping them) you go thru the jungle to the cave and find the Brits in Dutch uniform and report. he asks you to go to the church and talk to an informant there, he will tell you a plan and you pay him in doubloons, go to the in and stay the night, report back to him in the church the next morning. then go to the cave and report to the Brits, next go back to town, sail your ship back to the beach where you dropped them off, and wait till 23:00 (11pm) and meet the Brits outside the gates in the jungle. enter town and avoid the guards to make your way to the prison and avoid guards out, and go back to the beach, where you fight a few guards, set sail you encounter a Dutch sloop, you either sink or board and sink it, and sail for Antigua, report to the Brit Gov where he rewards you with $ and a weapon. Dutch put a price on your head.
2. helping the Dutch.
bring the Brits from French town to St. Martin and drop them on the beach, then go to town, talk to the bartender and stay the night, next morning the Dutch request your presence @ the gov office, he asks you if there is a British prison break attempting to occur, you tell him yes, he gets things verified and asks you to stay the night, his troops deal with the Brits and you return to the Gov. office and collect 10,000$.