Post by CSA FD on Mar 12, 2012 1:49:30 GMT -6
after sea battles when you go to a friendly port to repair damage done to it, the shipyard master will offer you a job "stealing blueprints of a ship of another nation"---depending on what country you're sailing for:
sail for france---will ask for England, Holland or Spain
sail for England---will ask for France, Holland or Spain
sail for Holland---will ask for France, England or Spain
sail for Spain---will ask for France, England, or Holland
(i ussually sail for england, holland, france, and try to keep netural relations with them, i very rarely sail for spain)
if you do sail for france, england or holland, accept the spanish missions, sail to the shore nearest your target city, run thru the jungle to the gate, go inside, DO NOT fight the gaurds, run strait to the ship yard, go inside, walk (or run) to the desk where the blueprints are located, DO NOT FIGHT the yard master--->you CANNOT kill him. then run back out of the city, not stopping to fight anyone, to the jungle, back to the coast where your ship is, and sail back to the city of the shipyard that sent you on the mission. once you get back and go to the ship master he will tell you that the "blueprints are worthless" you're then given a choice to to overlook it and walk away (you will not get paid for the mission)(other times you will be paid for the blueprints you bring back) or fight---->WALK AWAY, like @ your target city the yard master CANNOT be killed, if you fight, your nation sees you as hostile and will attack you in city with the guards and sailing with the fort. and if you walk away mission ends and log book is updated.
sail for france---will ask for England, Holland or Spain
sail for England---will ask for France, Holland or Spain
sail for Holland---will ask for France, England or Spain
sail for Spain---will ask for France, England, or Holland
(i ussually sail for england, holland, france, and try to keep netural relations with them, i very rarely sail for spain)
if you do sail for france, england or holland, accept the spanish missions, sail to the shore nearest your target city, run thru the jungle to the gate, go inside, DO NOT fight the gaurds, run strait to the ship yard, go inside, walk (or run) to the desk where the blueprints are located, DO NOT FIGHT the yard master--->you CANNOT kill him. then run back out of the city, not stopping to fight anyone, to the jungle, back to the coast where your ship is, and sail back to the city of the shipyard that sent you on the mission. once you get back and go to the ship master he will tell you that the "blueprints are worthless" you're then given a choice to to overlook it and walk away (you will not get paid for the mission)(other times you will be paid for the blueprints you bring back) or fight---->WALK AWAY, like @ your target city the yard master CANNOT be killed, if you fight, your nation sees you as hostile and will attack you in city with the guards and sailing with the fort. and if you walk away mission ends and log book is updated.