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Post by CSA FD on Jun 21, 2018 5:36:20 GMT -6
JA.13 Nemesis (Dungeon Maps) A player-made map of the Nemesis dungeon. Thanks to alex6672010 for the work.
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Post by CSA FD on Jun 21, 2018 5:37:17 GMT -6
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Post by CSA FD on Jun 21, 2018 5:38:37 GMT -6
JA.13 – Nemesis (Part 1) (MR x 2) Quest: Nemesis Difficulty: WHAT THE HELL!? Enemies: Pretty much everyone you've met in the FTJR story line, Zorro, Hell, God, The Earth, Mazes, nightmares, that ♥♥♥♥♥ Camilla Time Sensitive: no Requirements: Successfully complete City of Blood Harvest Required items: Map sold to us by Camilla (given), 300 gunpowder (ship goods), flintstone (not Fred) Quest Giver: Camilla outside the brothel on Tortuga Rewards: Some Iron ore, some bat wings, some enchanted bones, some slave manacles, some rum, 5750 silver nuggets and 1750 gold nuggets you will not be able to carry, Redemption.
Also 5 Manga Rosa you wouldn't otherwise have access to. A shotgun revolver, Taino people's poison (a super poison that cannot be cured and lasts 2 days, very nasty), 75 doubloons, map of Belize
Upon exiting the brothel a sweet little girl Camilla greets us. She has a proposal for you, and since you have learned absolutely nothing from The Final Lesson and “The Honey Pot”, you agree.
Leading you to a tavern for a few drinks and a screw, she then asks for your assistance. She is trying to see Marcus Tyrex in La Vega, because she has a treasure map she wishes to sell him. Since you are marginally less scary than Marcus, she is hoping you will escort her there. Treasure you say? Please, go on.
She spins a yarn about her father and brothers who were working in a Spanish gold mine that collapsed during an earthquake and was subsequently abandoned. Long story short, there is a million pesos of gold sitting in a mine somewhere and she does not have the resources to get to it, so she wants to sell the map to a pirate for 200 doubloons. Chump change. You offer to buy it from her, and even throw in that you will double that investment if it ends up being right. She tells you to bring the money to the church between 10:00 and 13:00.
You bring the money to her, she gives you the map. You fool.
At this point you have all the time in the world with which to prepare, and prepare you must. Your crew doesn't matter, your ship doesn't matter. This will all be completed by one Charles De Maure, and none other.
I advise that you bring at least 20 elixirs, a few tinctures, possibly some manga rosa potions, and 50+ ammo for your pistol. I further advise that you make certain you have good armor and weapons, and that you pack your favorite defensive amulets. I like Madonna, Ngombo Shield, and Euchologion. You will be hurting a lot, and shot at a lot, so these help... a lot. Another one you might want to take with you is “Stayer”. You will likely become encumbered, so after the fighting is done you may like to not walk so slowly. Maybe even a Monkey talisman if you are ambitious enough to want to carry as many gold nuggets out as you can.
One might argue it is a good place to use the Jaguar pelt you acquired during The Caleuche, but I have other places in mind for that, or two.... or three. You can always carry it with you, and if you fail a few times, use it.
Also if you have one or two, bring a Tears of Ixchel, to heal your wounds. When you have all of these things ready, you may go to Caratasca Lagoon, and begin.
Get your Flintstone ready, you'll need it soon.
If you are saying to yourself right now, “Hmm, maybe I don't want to do this quest, is there a way out of it?” Nope, too late. You are to pay for your sins, so just suck it up and get on with it!
Head inland, keeping to the right until you come to a blocked passage. Walk up to it and then you will get a quest update. Head back to the ship. At the shore use the think aloud to order gunpowder to the blockage. Now you can, with the flintstone, light it. Its probably behind you, don't leave the screen it just put you on =P.
Kaboom!
Now you may proceed. On this screen you will find a Manga Rosa. Make sure you get it before going on, or it will vanish once you reach the ruins.
The one at the ruins is hidden behind the wood structure at the back. You have to climb the broken wagon to get to it.
Once you are in the ruins head to the dungeon, it is in the busted up building with all the boxes in it. Climb over the boxes and around and there will be a way down. <shiver> I am getting a feeling like I'm being watched.
Now you are in the first level of the dungeon. I would probably be a bit picky about what you pick up. Inventory space is going for a premium here, and you will not be coming back once you leave this place (If you EVER leave muahahaha). It is all basically junk anyway, heh. I like the 50 nails here, as it can be annoying to find nails for shrapnel. Leave the shoes... shoes are easy to find and rarely used.
Head down to the bottom of level one, and you can find some bat wings! I like the bat wings, cause they are hard to find too, though also rarely used. They are actually super heavy... I'd hate to meet the bats that have 3 stone wings... seriously. You may just want to keep half of them, but you can always drop some later. Leave the beetles....
At the end of the long hallway turn around and there is a crate, it has some cords and a stack of enchanted bones. These are also fairly rare, and light too. In a chest over there down that little hall are some slave manacles... also light.
Are you noticing a trend for all these items? They all give stat debuffs for carrying them =P. Cute...
all that is left are some old mugs and a wooden spoon... not worth bothering with.
Continue down, and you find yourself in the first level of the abandoned mines. Pay attention to where you are going... you will need to navigate through this entire place a few times. Luckily this level is pretty straight forward. Just find the trap door and go down again.
Now we are starting to get to the fun part, and by fun I mean some demented programmers twisted nightmare.
If you go right while facing away from the ladder, and right again you'll find the one notable feature in this place... the little barrel that has some metal ingots and some machetes in it.
Go straight and you'll find a mixture hanging from the ceiling at a dead end. If you instead go right upon reaching that intersection and then keep going straight, you will eventually find a barrel and a wheelbarrow where you can get some harpoons, some iron ingots, and an elixir.... You can now leave this place and retire peacefully on a beach in Bali, you rich ♥♥♥♥♥♥♥ you. (Don't leave...)
Alas... if you want to get back to the barrel with the intersection just keep going straight past the wheelbarrow and make a right and you will be back. You don't want to do that though, that is just for future reference. Instead make a right at that wheelbarrow and you find yourself at the next trap door down.
There are some more elixirs and mixtures down here in dead ends, etc... but unless you want to wander the halls of the damned for the rest of eternity, I suggest you stick with the prescribed routes.
Now we are on the 2nd horrible labyrinth of mines. This place is worse. The easiest to remember directions here... facing away from the ladder go right, then go left, left, left, left, left.
To get back from the next screen just go right, right, right, right, right. There are possibly quicker ways... but to me, this is just the easiest way to remember. Scattered around this zone are some rum, elixir, and mixtures. Do you really want to put yourself through that? I am already encumbered and my carry weight is 240.
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Post by CSA FD on Jun 21, 2018 5:39:20 GMT -6
JA.13 – Nemesis (Part 2) On the next screen you find yourself in some kind of fortification. Underground castle? Possibly. If you want to explore.... be my guest. Maybe you'll find something interesting. I never did. The quickest and easiest way to the “treasure” is to just go straight off the ramp into that opening. Make a right, then a left. Boom. You'll see your.... friends... standing there. Before you say hi, equip all your amulets and such, because things are getting ugly. Before you start this conversation you can return to the ship and drop everything off if you want. After this, you can NEVER leave... bwahahahaha. At least not the way you came . (Actually I was wrong. You can still go back to your ship after this fight. Once you are confronted by Bald Geffrey you can go back to the ship before taking him down to the treasure. After Geffrey you can't leave) Go around the corner and you will find your old friend Pelly the Cutlass! Hey man, how's it... why so serious? Um... oh crap. BATTLE! My suggestion for this fight is to immediately run away. Go back to the ramp you just came down and run up it. At the top they will only be able to come at you one at a time, and Pelly will use up all his ammo shooting into his crew's backs. After that its just a matter of time to beat down the whole group. Don't get up there too quickly, or he'll shoot you from down below instead. After you take out Pelly and his men, you can loot him for some extra elixirs and his weapons and four barreled pistol if you want. He also is carrying a few amulets. Back near the treasure is a box with some arsenic in it, about the only worthwhile thing down here =P. You might want to get it while you still have the strength to carry anything. After that its time to head upstairs to get some stuff from the ship. After you make it up to the first mines you will be greeted by Bald Geffrey. Can't say I'm happy to see him.... or his squad of musketeers. He seems reasonable enough at first, and wants to see the treasure... back down we go. Again you need to be ready for the next part. As you approach the treasure there will be a cutscene where you will get shot in the back. Then you turn to Bald Geffrey and he is unhappy that you didn't die outright. Before this cutscene you can drink a potion, and then wait until your life is full before going on. This is pretty important, cause you are gonna get shot at 3 more times in the next 5 seconds. OK so here are some tips. Try to position yourself to run forward into the alcove holding the treasure as soon as the dialogue goes away. This will cause the musketeer to miss his next shot. Geffrey will likely pull out his pistol and shoot you once, hard to avoid. Then you run past him and past the gentlemen charging you down the hall, it is best if you put away your sword for this, as they may get in your way. This will hopefully make him miss his 2nd shot. You can turn left and go to the broken grate, and this will give you a choke point to keep them from coming at you any harder than 2 at a time at most. Again you can make Geffrey waste all his ammo shooting into his people's backs if you want. He has like 20 shots. Once you take care of all of them you can hunt down the musketeer. If you want to keep from getting shot then just corner him near a wall so you can duck behind it when he goes to fire. Pretty much no matter what your health is going to get worse at this point. It is part of the quest. If you aren't wearing a Madonna amulet it might get worse twice by now, depending on how many potions you had to chug. If you aren't willing to give up any of your loot, you might want to go ahead and trade out one of your amulets for the Stayer... but if you are wearing all the anti-gun amulets I suggested... I'd wait. Being shot is going to be your life for a little while. He brought a bunch of musketeers with him... remember? Head back up. The 2 musketeers are going to be at the ladder leading to the 2nd mines. So get ready to juke back around the corner to dodge the shot the first one takes, then you can run up and past him across the intersection, and you'll hear the 2nd one take his shot, which just missed you if you ran through. Now you can turn around and blitz the guy behind you down, hopefully before he can get off another shot. If your weapon or skill isn't such that this is possible, you can always hit a few times then run back down and wait for him to try and shoot you again. He will heal though, so this is the longer option. Once he is dealt with you can repeat the process of running by to make the other shoot again, then take care of him in the same manner. After that we can go up to the next level. Head right, and then after the next right the first musketeer will be around the bend, so be ready to dodge his shot. His friend is off to the right, so if you charge him, keep to the left and use this guy as a body shield against the other gunner. Quickly dispatch him before he reloads and you can then get out of the line of fire before you get shot again. Regenerate what you need to, then repeat the process with the last guy. If you haven't noticed, they are better equipped as you go up... the next guys have naval carbines <sigh>. Head up the ladder. You don't have far to go to find this next dude. The only benefit being that he doesn't have a friend within line of sight of him. Dodge his first shot then try to take him out quickly. His melee isn't fun either, but what can you do. If you can't kill him fast enough then you can try and run back to dodge his reload. Go over to the path on the right, its the shortest distance to the next gunner. Run past it to get him to waste his shot, then get him! After he's down you are clear to go up to the upper dungeon. When you get down the long hallway you'll meet yet another friendly face... Luke the Leprechaun. This guy doesn't even pretend he likes you. He doesn't like anyone who can sail a ship it seems, and you least of all. So.... time to die. Luke the Leprechaun has arguably the only good loot found in this whole mess. A shotgun revolver, which might be the first one you've seen, Taino people's poison, which is super nice, 3 Manga Rosa, 5 mixtures, 75 doubloons, some elixir, and a map of Belize. So now that you've defeated your former friends, its time to meet someone new. Head on out! Hmm, I don't remember locking this door and blocking it with tons of rocks. How odd. Well... you didn't do that, ZORRO did! That's right! Zorro... or someone also named Zorro, considering the Zorro we know existed in California over a century later than when this game is set, but no matter, The Fox himself is back from the future to visit holy terror upon evil pirates who burn cities, ♥♥♥♥ women, and destroy lives. Camilla, that ♥♥♥♥♥, was one such woman, and you killed her fiancee, he father, and her brothers in Cartegena. She's now a broken husk because she had to sleep with you, her most hated enemy, in order to trick you to come here. Dayam.... the Caribbean is freaking harsh.
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Post by CSA FD on Jun 21, 2018 5:39:36 GMT -6
JA.13 – Nemesis (Part 3) So now you are locked down here, along with what you now know to be fake treasure, to die cold and alone. Well... not cold as it turns out.... but very... very hot.
The only hint to our salvation that Zorro gives us is that there is water below. Of course this is a taunt, since he wants us to have plenty of water so that we can starve to death over a month's time instead of in just a few days.
Anyway.... we are going back down into the depths. You can trade out one of your defense amulets (not madonna) for the Stayer now if you like, we're done getting shot.
Back down on the lower level you can freely explore to your heart's content. This is your home until you die after all! OK maybe not.
Some interesting things to be found.... the arsenic you might have picked up already (to kill yourself with?), a gun with 1 bullet (to kill yourself with?), a cutlass with a sharpening stone (to kill yourself with?), An Ometochli Tincture (sitting on a barrel, not in a container), 40 empty chests (to mock us?), 5 tobacco and a pipe (final smoke), An icon lamp and a flintstone (I can only assume so you can light your final smoke, Zorro is not an animal after all), and 15 peso earrings. I'm at a loss to why the peso earrings are here honestly. Everything else seems to be a message from Zorro, aside from the tincture which is likely something he didn't see. The peso earrings are kinda random, but perhaps it is another example of mocking wealth. Oh well.
Maybe you can find something else interesting down here, but I wandered for hours so you didn't have to. Don't let my sacrifice be in vain.
What you are actually looking for is the skeleton of a dead Scotsman that is sitting in front of the chest that has the cutlass and whetstone in it. Apparently Zorro has too much respect for the dead to search their bodies, unlike us. So if you aren't interested in looking at all that junk...
To get to the skeleton: Enter the maze at the arch that is to the right of the one with the chest and crates next to it. You then go right, left, left, left, through the broken grate and right (technically the only way you can go here), left.
Alternately you can get to it entering the arch with the chest and crates and go: Right, Right, Left, Right, Straight ahead to the chest and then the skeleton is around the bend.
To get to the door leading out after you have the key. Go into the arch with the crates and go : Right, Left, Right.
OR, if you are at the skeleton (and why wouldn't you be?), you can head back around past the chest, go straight and through the grate, Left, Right, Right, Right.
You find yourself in an old storehouse or something. You can find some loot down here that isn't completely useless. There is a mixture at a collapsed wall to your immediate left. Ignore the locked gates there is nothing you can do. Pass the flooded passages for now. On the left there are 2 chests, one with 25 Azurite, one with 25 Jacinth. You might have to drop more of your machetes =(. Way on down in some crates you'll find another Elixir too, in case you are running low by now.
Nothing else interesting up here, so head down into the flooded passage on your left (right if you are coming from the dungeon). The passage on your left has some crates which only have a mace in it (goedendang or whatever). The chest ahead has a bunch of vials.Head down the impossibly long hallway at a slow stroll... and at the end you will be rewarded with 14 Chrysoberyl in that chest. Turn around to find the door out to the right of where you came down.
You find yourself in.... a buried chapel... great. The chest at the top of the stairs that is so difficult to loot has a madonna amulet in it (too little... too late?), and some candles. Go up into the church, you will automatically try the doors, and then decide its time to lay down and die, since those doors are locked.
The End....
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Post by CSA FD on Jun 21, 2018 5:40:09 GMT -6
JA.13 – Nemesis (Part 4) OK not really. After praying for a while you pass out from blood loss. You have a nightmare, where the ghosts of Christmas past come to haunt you... damning you to an eternity of hell. Except Mirabelle, if you saved her, who still thinks you are great.
Suddenly, out of the smoke and fire, your brother calls to you, telling you of a way out. WAKE UP!!!!!!!
Well... your health is getting worse now, but there is hope. Go check the stairs in the last room that your brother was talking about.
Where there is a silver key, there must be a silver door. Right?
Well now you are in the crypt. At least you can pick out your own coffin while you are here...
Laughably, there is a holy water amulet and some crosses in the chest. If you can pick them up, awesome for you. This is also the last chance you are going to have to get rid of anything in your inventory you do not want in preparation for picking up silver nuggets. So you can drink your Tears of Ixchel now, drop a bunch of those iron ingots (only used for Iron Naval and Joker Talismans) and bat wings (cupid's balm and ghoul talismans), or whatever else, and pick up a load of silver nuggets instead.
Go to the door around the corner and....
Welcome to my bloody nightmare. Now you are truly in hell.
I wouldn't spend any time looking around here if I were you, as if you could pick anything up anyway. Best you are going to find are some health potions, which sounds awesome, except that the detour to get them is going to cost you more in life than you get from the potion.
The little steam looking things on the water do damage to you, so don't walk through them. Also do not strafe while you walk, so no hitting A or D. If you do, you will get stunned and slide sideways periodically. This will often send you straight into a steam puff or a geyser.
The worst damage will come from the geysers. If you get hit by any part of this it is going to do like 50% of your health. You really don't want that. They sometimes come in 2 or 3's in a row, so if you have the health to stand around for a second you might want to watch it until it stops completely. Save often...
Don't hang around too much though... the whole place is hotter than hades so you are going to be taking damage constantly no matter what.
It is important to also note, you will continue to take damage even if you are in the F2 menu. So don't stand around looking in your inventory... it will cost you. Best that you would have done this in the last room, when you weren't taking damage over time.
The path out is to the right in the first room. Go right and navigate the steam and geysers until you get to a little door on your left. Its narrow so you will have to be really careful about the geysers here. Head straight through, ignoring the path to the left, it leads to a single bottle of rum after a long walk... not worth it. When you come out of this hallway you will see a door ahead and to your left a little. Once you go through there the only way to go is left, and then when you get to the end of this hallway you immediately turn right and see a chest. There is a steam puff you can't avoid, and the chest has 5000 silver nuggets. Just a little final F-U from the developers =P. If you had a few tears of Ixchel you can say F-U right back, and fill your inventory with as many nuggets as you can carry!
If you are truly insane, you can go left instead, and down that hall and to the left you will find gold nuggets instead of silver! Again pretty much as many as you can carry. There are 750 silver and 750 gold nuggets here. Further down you can find another 1000 gold nuggets through the broken wall.. but... why? I don't think there is any way to carry even 750 gold out =P.
Through the door behind the chest it only gets worse....
Now you are in a room that is almost completely flooded, the tide ebbing and rising by turns. This makes you suddenly swim, and then walk again. I really do not think there is a pattern here, it goes up and down as it pleases, and whenever you swim... you move forward automatically, which just SUCKS when you are waiting at the edge of a geyser to try and hurry, as much as you can in chest deep water, past it.
I like using first person view for this... third person is just … bad.
So save as soon as you get in, and hope for the best. If you want to just chug down elixir like they are reaching their expiration date then maybe this isn't a problem for you. If you are running low... you still have a little ways to go so don't get too nuts about taking damage.
Sometimes these geysers will fire constantly 6 or 7 or maybe even 8 times in a row. You will need to wait for them to stop before you can go on.
Do the best you can to get through this. You are almost there. There is really only one way to go. Keep heading left. The end there is a trap door under the water, that is your exit... save before going in.
The last leg is an underwater cave. Our favorite. It is still boiling water, just FYI, you are still taking damage.
Go straight, all the way up and out. You will find yourself in a cave. Find your way out of there, and you'll be back in the Selva... looking like a boiled lobster and bleeding out about 30 different wounds, but alive!
Just head straight on to the sea... and you will find yourself back on Caratasca Lagoon.....
PRAISE THE SUN!
Vow, before the sea and God, that you will never do harm to another innocent soul again. You have learned your lesson Charles de Maure. Redemption is yours.
Or you can go back to plundering the seas.... to each his own.
Whatever your disposition, Charles the hero is a changed man. He has one more task before him... a certain sex slave that he captured in his wild youth of last month. Lets go to Isla Moana and see her... and change that vulgar sign back to Isla Mona while you are at it... heathen.
Before you go see her, you might want to put on a cupid's balm talisman <wink>
Go and visit poor Mirabelle, she is happy to see you. Despite everything she always had faith in you and your goodness. She doesn't want to go anywhere, after all she has a mansion on a private island, whereas before she was locked in a bedroom, chained to a bed and whipped and used for 3 hours a day. Have you even been back since you dropped her off here?
Ah well, you need a little TLC any way you slice it, and she is more than glad to give it to you!
The next time you visit Tyrex you will break your ties with him, but that isn't necessary to continue to the Pirate Saga. Congratulations.
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