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Post by CSA FD on Jun 21, 2018 5:08:38 GMT -6
GA.2.iii The Dutch Gambit for Holland, Part 3 Quest: The Dutch Gambit (Holland, part 3) Difficulty: Normal Enemies: Van Burg, Privateer Ketch "Mirage" Time Sensitive: No Requirements: Completion of part 2 Required Items: none Quest Giver: Rodenburg at the Dutch Headquarters. Rewards: Temporary use of the "Mirage", 50,000 pesos.
So you need to prepare for the next mission. Specifically in this case by prepare we mean... ditch your ship at a harbormaster other than Caracao if you give any craps about it, because it will be lost. Go over to Martinique or something and catch a sloop or something along the way. Put your ship in storage and just take the necessaries along with you for your crew to make the trip to curacao, cause everything you keep is gone. Make your way back to Caracao and wait the rest of the time until your meeting with Rodenburg. You'll be going after the Mirage.
Rodenburg tells you about Fleetwood, an English captain who preys on Dutch traders. He wants to get rid of him. Not just kill him, but destroy his soul! So he is going to use Fleetwoods hatred of a guy name Van Burg, a dutch pirate, to lure him into a trap. You need to go capture Van Burg's ship, the Mirage. To this end Rodenburg is going to let you use his Xebec Meifang, along with his Chinese, Longway.
Go to the harbor master and store your ship. Then go back to Rodenburg and he puts the Meifang under your control. Sweet ship. When you exit the building Longway should approach you. If he doesn't, wait until night or go to the docks and then come back. Sometimes the streets are too full of people and he can't spawn.
If you are super polite to him with option 3 you will get the chance to recruit him later... which you certainly want. He will tell you where to find the Mirage, it will be in one of the cities in the Spanish Main. Unfortunately your trade license probably expired while you were waiting the extra 7 days.... pffft, but we can sneak into a spanish city right? If it happens to be Cumana, you can use the spanish flag and get close to aruba beach and dock before you are found out, even if your stealth fails...
Go to the tavern in the city mentioned. Jacob Van Burg will be drunk upstairs. He will attack you, so kill him. On him are 12000 pesos, the talisman Joker plus its recipe, a ship log, a chronometer, and some weapons and ammo and potions. Big haul! Read your documents tab under the quest log to get the location of the Mirage, as well as a hint about a Fleut you might need later! In my case it was in Boca de la Serpienta coast.
When you arrive in the bay the Mirage is there, and recognizes you as an ally. Cool. Get up alongside it and UNLEASH FURY! Try not to get too close though, cause you don't want them boarding you right away, they have more crew than you.
After a little battle where you get to watch your Dutch Marines in action you take control of the fake Flying Dutchman! A Privateer Ketch that is arguably better than the Meifang, unfortunately it is not for you =(.
Return to Willemstad with your prize. Transfer all your crew and supplies to the Mirage. Rodenburg will tell you about the next phase of the plan, and take the Meifang from you, for now. He'll also pay you 50,000 pesos for your efforts. That is better.
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Post by CSA FD on Jun 21, 2018 5:08:57 GMT -6
GA.2.iv The Dutch Gambit for Holland Part 4 Quest: The Dutch Gambit (Holland Part 4) Difficulty: Normal Enemies: Fleetwood, The Valkyrie Time Sensitive: no Requirements: Successfully complete Part 3 Required items: The "Mirage" Quest Giver: Rodenburg at the Dutch Headquarters. Rewards: The Meifang , 1000 doubloons, 100,000 pesos, possibly 50,000 pesos, a Boussole.
Alright, time to go spread the word about The Ghost Ship to Fleetwood to lure him to Dominica. Head to Antigua to see a man named John Murdock at the drug store. Land somewhere not in port, the English will recognize the ship right away and open fire. You can land at Cape Boon. While you are piloting the Mirage the English consider you an enemy, so you'll have to sneak into town. Damn omniscent guards.
The screen after Cape Boon has a Manga Rosa on it, so be sure to grab it on your way to town. Head straight in for the drug store, avoiding the guards. Talk to John and he will tell you that Charlie Knippel is who you want to give the information too, but he is not a complete moron so be circumspect. His house is near the docks... so weave your way through the redcoats again.
Chain shot to my back, chain shot to my neck, chain shot to my liver, this is just what I wanted to hear! I think he is a complete moron after all. Well hopefully he will pass on your information to Fleetwood. We're just lucky he doesn't wonder at all why you know who Fleetwoods spy is.
Time to go to Dominica and lie in wait. The "Ghost Ship" has one more victim to haunt. You get there, but there is no sign of Longway and the Meifang. Oh well, time to make waves.
Before long The Valkyrie appears on the horizon. Attack! Board the vessel, and try to do so from as far away as possible... the thing is going to explode after you board it. Fight Fleetwood, twice... and loot him for 20,000 pesos, the log book, a good spyglass, an hourglass, and some weapons and ammo. Make sure you take the gunpowder from the hold so it doesn't aid in the blast.
Return to Curacao, where Meifang is still sitting at port. You talk to Rodenburg and he informs you that he will have to take the Mirage from you for... political reasons, and that your ship was destroyed in a battle against the English, who attacked while you were gone.
Do not despair though, you get 100,000 pesos, 50,000 pesos for the log book, and the Meifang as compensation! It even comes with a full crew of maximum experienced seamen. Go to the governor the next day and receive a state commendation, 1000 doubloons and a boussole nav tool. Rodenburg tells you to visit him in a week to continue your assignments.
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Post by CSA FD on Jun 21, 2018 5:09:24 GMT -6
GA.2.v The Dutch Gambit for Holland, Part 5 (MR x 3) Quest: The Dutch Gambit (Holland, part 5) Difficulty: Trivial Enemies: none Time Sensitive: no Requirements: Successfully complete part 4, be a smooth operator. Required Items: Silver Tongue, Boussole, Working Chronometer Quest Giver: Rodenburg at the Dutch Headquarters. Rewards: 50,000 pesos, Holy Water Amulet or Seafarer's Amulet, 100 gold nuggets, Talisman "Myrmidon" or 500,000 pesos and a random amulet. Rodenburg has a different sort of assignment for you this time. He wants you to talk a beautiful woman into marrying him. Gee, for king and country. Anyway you need to go see Abigail and her father, some Jewish immigrants who were not long ago attacked by Jacob Van Berg and lost all their treasure on a deserted island. She's been reticent about marrying Rodenburg, and he wants you to find out why, you old sly devil you.
Head over to her house, its across from the Governor's residence. Upstairs you will find the beautiful lass. She is saddened by the news that Fleetwood was a pirate... lawl. She is just glad no one was hurt, except you know... for Fleetwood, and hundreds of sailors, and probably everyone but her and her father on her other ship... ahem, so anyway. You propose to her... for Rodenburg. Classy. She doesn't want to go to him a pauper, however, so she wants you to talk to daddy and see about getting his money back.
Unfortunately Soloman doesn't know the fooditude or goldinates of the island... he's not much help at all really. Other than to tell us he had an ancient skull amongst his possessions.
Hey, look, a guy interested in an ancient skull. A "scientist" wants to talk to you, so follow Merriman into the house next door. He tells you if you find the skull he will give you a half million pesos for it.
Whhhhhhhhhhhat!?
Time to investigate this further. Go to the cabin and do some research. You have a Boussole, so you just need to put together a working chronometer to aid you in your navigating. You should have everything you need through the quest lines, A chronometer and an hourglass. If for some reason you do not, you can check the Dutch Trading Company every week for one. Also weapon vendors sometimes carry them.
After equipping the instruments you can go to your cabin and use the think aloud menu to locate the island. 12 48' North, 64 41' West. Its really close by Curacao, if you have the map mod, it will be the empty square of sea to the right of the island. Land in Buccaneers Bay.
IMPORTANT: There are 3 Manga Rosa on this island. The first one is in Buccaneers Bay, and the next on the following screen, and then another at the entrance to the cave. If you leave any of these screens without picking up the Manga Rosa they will disappear forever. (except the last one, which would only disappear once you go to another screen that has a Manga Rosa.)
wo screens in (left), you will find the grotto. In the chest there is the 200,000 pesos, the jade skull, and 100 gold nuggets. Easiest.... 500k... ever.....
Head back to Willemstad and deliver the good news (in the form of 200k pesos) to Solomon. He will thank you, and didn't give a crap about the skull you kept. He gives you an amulet as thanks. Woo a 200k seafarer's earring. Sweet.
Alternately you can choose to give him the skull, and instead you get a holy water amulet... um... thanks? COMPLETE RIPOFF.
Go upstairs and tell Abigail the good news. Now that you've given her 200,000 pesos, will she marry your boss? It's pretty important cause otherwise I won't get paid. Thanks I appreciate it.
Go back to Rodenburg. He will give you 50,000 additional pesos for your good work and an amulet. If you gave Solomon the skull... I really don't know why you did that... he will give you the talisman "Myrmidon" instead, which locks officer loyalty at maximum for 90 days... wow thanks. He also knows just the buyer for this jade skull that he's going to get from Solomon.... yeah... I bet he does.
Just sell the skull to Merriman and get yours =P.
Rodenburg wants you to come back soon for more work.
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Post by CSA FD on Jun 21, 2018 5:09:39 GMT -6
GA.2.vi The Dutch Gambit for Holland, part 6 Quest: The Dutch Gambit (Holland, part 6) Difficulty: Normal Enemies: John Murdock and Hercule Time Sensitive: no Requirements: Successfully complete part 5 Required items: The archive (given) Quest Giver: Officer in the town of Willemstad upon landing Rewards: 25000 pesos, 20,000 pesos, double barreled pistol, swept-hilt rapier, keys to the drug store (house), Gino the Alchemist, Alchemist kit, recipe for antidote, recipe for Spinebiter talisman, Longwey as an officer (assuming you followed the guide), Some Latin phrases, a Naval Carbine rifle, and a guilty conscience. Return to Caracao in 10 days. An officer will meet you in the street and request that you see Mynheer Rodenburg immediately. Rodenburg will tell you he needs you to clean his dirty laundry, or wait... stop someone from killing you, but incidentally there is this notebook you need to get that is SUPER IMPORTANT because it will uh... incriminate "us". Sure dude... So John Murdock is trying to kill you now, or something. Go to Antigua to take care of him. We get to St. Johns and across from the church there is a hatch on the ground that leads to the dungeons. Work your way through (left, right, left) Once you reach the basement of the drugstore you will meet John Murdock, who will call for backup in the form of Hercule, a pretty nasty fighter. If you were nice to Longway when you first met him, he will appear out of thin air to help you fight. Just keep an eye on him cause Hercule might be too much for him. After dispatching the two Longway will offer to join your crew. Make sure to loot Murdock for 20000 pesos, a swept-hilt rapier, a double barreled pistol, and the keys to the drug store. Go upstairs and check the big chest in the room for an additional 25000 pesos and the archive that Rodenburg was looking for. It is apparently beyond your feeble mind to comprehend the contents. Go upstairs and meet Gino, who is a scientist and alchemist and your new very own personal servant! Yay. He will give you an alchemist kit and the recipe for antidotes. Talk to him again and get a list of latin phrases so your brother can't insult you in a language you don't understand anymore. Check next door in your room for the instructions on making the Spinebiter talisman. Keep that belligerent crew in line. If you head back down into the dungeon and go left, straight, left, straight you can find the cipher for that book you got... for all the good it does you. (If it isn't there it may be at another dead end, but it has been there every time for me. Also you must leave the dungeon before it spawns after you kill Murdock.) Turns out that Rodenburg was behind the Ghost ship all along, and therefore the attack on his new wife. Nothing you can do with this tid-bit. Information to help you make decisions in your next play through . Return to Rodenburg and give him an oily smile. Hand him the archive and he will give you a Naval Carbine, nice gun. Keep it for yourself... and you get nothing. No reason to do that. Either way Rodenburg is off to Holland with his new wife, and bids you a fond farewell for taking care of all his business for him. The scheming jerk. Now he will live happily ever after with his hottie. Great job.... you are finished with the Dutch Gambit! With all the money you made you very likely have the 1 million pesos required to free your brother, if you didn't already.
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Post by CSA FD on Jun 21, 2018 5:12:33 GMT -6
GA.3 The Dutch Gambit, For Jolly Old England! If you have a positive reputation, you might very well choose to side with England in the Dutch Gambit.
Requirements for helping England: less than rank 15, a positive reputation, 30 navigation skill (includes officers... so hardly a requirement at all =P) Officer reward for helping England: Charlie Knippel, a decent cannoneer.... I guess. (65) accuracy and Cannons ,45 navigation. Special ship for helping England: The Mirage, a truly unique privateer Ketch. In my opinion the best of the three ship choices by far.
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Post by CSA FD on Jun 21, 2018 5:12:43 GMT -6
GA.3.i The Dutch Gambit (England, part 1) Quest: The Dutch Gambit (England, part 1) Difficulty: Hard Enemies: East Indian, Xebec, War Schooner Time Sensitive: Immediate Requirements: Less than Rank 15, Navigation 30, positive reputation Required items: none Quest Giver: Charlie Knippel in St. John's Antigua Rewards: 100,000 pesos
Go meet with Charlie Knippel in St. Johns, just go left from the docks to his shack. He will tell you that you are just in time and he wants you to ambush a Dutch trade caravan going from Curacao to Phillipsburg. If you head near St. Christopher you can see the purple sails come into sight before long. Be ready for a fight. If you are just using a class 4 ship at this point... a very difficult fight indeed. You'll be facing a squadron of 3 ships headed by an East-Indian. While it is a trade vessel, it is class 2 and boasts over 400 crew and 36 guns. This isn't to mention the class 3 Xebec, and laughably the class 4 war schooner, the runt of the litter.
If you are going in guns blazing with a brigantine, like me, then I suggest you make straight for the War Schooner, boarding and sinking it immediately, its small crew can't resist you. After that you can take out the Xebec, and probably switch vessels to pilot this one to attack the East Indian. If all else fails, you can always use the fort at Antigua to help you out.
Once you board the East Indian, the cabin chest has 2000 pesos, a chronometer, an arquebus, and 80 doubloons. In the hold you will find 2225 silver, geez. Unfortunately you cannot touch the silver, not any of it =(. Even damage by rats will cause you to fail the quest. Everything else is fair game though.
After turning over the ship and its silver cargo to Knippel, he tells you to return the next day. Actually its two days, and you may want to go ahead and put your ship into mooring and buy a longboat or use some other throwaway for the next part, just so you don't lose your ship.
Return to Charlie and he will then tell you about the attempt on Fleetwood's life by the one-eyed man, but the guy still wants to see you. Follow Charlie to Fleetwood's house, next to the governor's residence. Go upstairs and talk to Richard, and he will tell you about the next assignment, as well as pay you 100,000 pesos that are in the cabinet under the window. Also 10,000 extra for the fee related to storing you ship at the Harbormaster.
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Post by CSA FD on Jun 21, 2018 5:12:55 GMT -6
GA.3.ii The Dutch Gambit (England, part 2) Quest: The Dutch Gambit (England, Part 2) Difficulty: Easy Enemies: The Mirage Time Sensitive: no Requirements: complete part 1 Required Items: The Valkyrie (given) Quest Giver: Richard Fleetwood in his residence in St. John's. Rewards: The Mirage, Boussele, Joker Talisman, 12000 pesos, Joker Talisman recipe, Hourglass Richard will tell you about the "Ghost Ship" he believes is hired by Rodenburg of the West India trading company. He wants you to bust that ghost once and for all. You will take his Patrol Brig The Valkyrie and pretend to refit it as a merchant vessel. Go to the harbor master and give him your ship, and then return to Fleetwood, who will then grant you control of the Valkyrie, a sweet special Patrol Brig, along with a truly impressive crew. He warns you not to create a squadron, but to sail only the Valkyrie alone to Bridgetown on Barbados. When you go downstairs Charlie offers you his services as a cannoneer. He is pretty decent and likely better than any other you've found so far, chain-shot to my back! Welcome aboard! You might buy a few barrels of rum before you leave... that stingy ♥♥♥♥♥♥♥ fleetwood didn't give you any. Once you get to Barbados, go around town running your mouth about how awesome your cargo is and how you had to dump all your cannons in order to fit it all in and stuff like that. Hercule at the tavern is probalby especially interested in what you have to say. For good measure put in a word at the Harbor Master and ask the Usurer about a huge loan to buy lots of goodies. Go tell the store keeper you just got rid of all your guns and still need more space so you are probably going to buy a fleut. See the governor about gossiping to all his high brow friends about how much of a dumbass you are. Go tell the brothel madam how you are severely under manned for the amount of cargo you have, so you want to know how much it is to give your measly 50 soldiers a good time. Finally go see the shipwright about selling your big scary cannons for some pea shooting nerf guns. I'm surprised you dont have to go by the church and tell them you need to pray for God to protect you since you sold all your crew's guns, ammo, and swords to buy tobacco. After this you can leave town, pretty soon a purple sailed ship will come after you, this is the Mirage. Its a wonder you didn't get converged on from all sides by Gentlemen of Fortune as well.... with your crack crew and the fact that the guy is probably flat out amazed you even have guns on your ship, you can make pretty short work of the Mirage. They barely have more crew than you to begin with, so give them a few good volley of grape shot and board them. The English marines will destroy them. Leaving you free to kill Jacob Van Berg and take the prize. 12000 pesos, the Joker talisman, his log book, the recipe fot he talisman, an hourglass, and the usual weapons and potion pack. Take control of the Mirage, a fantastic ship, and head back to Antigua. Unfortunately when you see Fleetwood he has them clean up the Mirage and give it white sails and all that... sigh... too bad there isn't an option to keep it looking like the ghost ship! He takes his Valkyrie back, so go ahead and unload all the cargo and its guns before you go to see him =P. A fire broke out in the harbor, and your docked long boat is now at the bottom of the sea, oh noes! As compensation he gives you The Mirage, and "fixes" it up to be presentable. It is still a beautiful vessel, just the old Mirage would be more suited if you are going pirate . He also gives you a boussele, which I'm sure will come in handy.
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Post by CSA FD on Jun 21, 2018 5:13:19 GMT -6
GA.3.iii The Dutch Gambit (England, Part 3) (MR x3) Quest: The Dutch Gambit (England, Part 3) Difficulty: Normal Enemies: Chavinavi, minion of the God of Death (Not joking.) Time Sensitive: no Requirements: successfully complete part 2 Required items: none Rewards: A severed head.
For your next assignment, Fleetwood gives you a much more personal matter to attend to. During one of his hunts for the Mirage, Richard had heard a battle but could not reach it in time to stop the ghost ship from sinking a fleut. Upon investigation of the nearby island he found a Jewish goddess, and her cranky old da. He rescued them from their fate, and in the intervening days fell in love with Abigail. He returned them to their home on Curacao, where Rodenburg now seeks to ♥♥♥♥ block him hardcore.
So he changed his mind and wants Abigail to come live on Antigua, where he can keep close watch on her cookies, like any sane man when faced with keeping hold of a Jewish goddess, yes?
Off to Willemstad we go. We go to Abigails house across from the governor's residence and run into her father, who spouts some truly incomprehensible gibberish at us the moment we begin talking to him. Something about Rodenburg, and the guards, and shiny things. Then he talks about treasure... who knows what this guy is on about. He does let slip that Abigail is at church, so lets see if this woman is more lucid than her father.
We go to the church. Abigail isn't hard to spot, she's the only woman allowed to enter the church.... EVER. I may be a little cloudy on religion, but what is a Jewish girl doing in a christian church anyway? If they don't follow the Jewish faith are they still Jewish? Is it a race or a religion? Erm... whatever... talk to her.
News travels fast... she has heard that Richard is injured. People are well informed in the Caribbean I'll give them that. She wants to go to Richard, if only she had 200,000 pesos and a jade skull, she'd totally be right there by his side for the sake of love. Yeah ok. I'll go hunt down some treasure, be right back.
Go to your cabin and conteplate the meaning of life with the action menu, make sure you make a working chronometer if you haven't already, and equip it along with the boussele. After that you can go a little east of Curacao and find the island. If you have the map mod it is in the square of open ocean near by, pretty much anywhere in the square will get you there now. Be sure to bring some health potions and be ready for a fight.
Now you are on Isle de Coche. Land at Buccaneer's Bay.
IMPORTANT: There are 3 Manga Rosa on this island. The first one is in Buccaneers Bay, and the next on the following screen, and then another at the entrance to the cave. If you leave any of these screens without picking up the Manga Rosa they will disappear forever. (except the last one, which would only disappear once you go to another screen that has a Manga Rosa.)
Two screens in (left), you will find the grotto. Inside the chest you will find.... BOOOOOOOM An explosion... following by a demon chieftan of some sort materializing out of thin air. Pretty tough guy, but no armor so not so bad. Kill and loot him for the double barrelled pistol and the club. Some people seem to have some trouble with this guy, but aside from having a good amount of hp I didn't see the issue, and I was playing on hard.
Once you take care of him you can look in the chest. Inside is.... Hercules, or as we know him Gaston the barkeep from Barbados, head with a bullet hole in it. Jesus Christ..... I think its time to leave.
Go back to Antigua and talk to Fleetwood. He will look at you like you are crazy when you tell him a demon skeleton indian chief attacked you, but is less inclined to argue when you throw a severed head on his desk. This is where he is secretly mashing his panic button to call in the guys with the straight jackets, yes?
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Post by CSA FD on Jun 21, 2018 5:13:33 GMT -6
GA.3.iv The Dutch Gambit (England, Part 4) Quest: The Dutch Gambit (England, Part 4) Difficulty: normal Enemies: 3 polacre in one fight, The Meifang in another Time Sensitive: 20 days Requirements: complete part 3 Required items: none Rewards: 200,000 pesos, 200,000 pesos, Charlie Knipple as an officer, 20,000 pesos, 20,000 pesos, four barreled pistol, 145 doubloons, Naval Klewang, Good spyglass, alchemist kit, antidote recipe, Recipe for talisman "Spinebiter", Drug store house on Antigua, Gino the alchemist.
Well, anyway he wants you to go check to see if the guy who lost his head here is really dead.... ok now who is the crazy one? No I'm sure he is fine, tending his bar in Barbados without his head. After that you can meet Charlie in Blanca Lagoon on Curacao to get the money for Abigail. Come back to him in 20 days to see if he's found out more on the subject.
Go ahead and get your new ship up to fighting condition, because you'll be using it soon. Or if you have something better sitting in storage go get that.
Go to Bridgetown and visit the tavern to look for Gaston. Alas, it would seem that bartending does in fact require a brain, or at least a head upon one's shoulders. He left a couple days after your theatrical merchant performance. He left a letter for you though, how thoughtful.
The letter, under the documents tab, will tell you that Gaston is really Hercule Tonzag, and in another life you could have been friends <tear>. He wants you to avenge his death, and he tells you that Fleetwood is a ♥♥♥♥♥♥... just slightly less of one than Rodenburg, who is a black hearted ♥♥♥♥♥♥♥. He tells you to go see John Murdock in Antigua, he'll be hiding out in the dungeons across the street from the church in St. Johns.
First, however, we need to go pick up Charlie Knippel on Curacao and see what he has to say. When you arrive in Blanca Lagoon you meet Charlie, and he hands you a letter from Richard Fleetwood. Turns out he knocked up Abigail, took her from Curacao while you were visiting Barbados, and fled back to England. Say whuuuut? Now you are alone against Rodenburg, and he'd really sorry about that, but he has his wife and unborn child to think about. So he's leaving the 200,000 pesos for you to use yourself instead of giving to Solomon. Also he's leaving you his slave Charlie Knippel, who will hopefully serve you with more honor than Fleetwood himself.
P.S. That demon you fought was an undead incarnation of Hercule called a Chavinavi, a minion of the God of Death, bound to the chest by the severed head. A dark sorcerer is apparently around somewhere. Heavy stuff.
Well.. you got 200,000 pesos out of it anyway, so time to go see John Murdock and find out what you can do about Rodenburg, who has a hard on for killing you now. Welp... chain-shot to my butt, that sucks.
Get back on your ship and you are immediately met by 3 polacres from the Dutch Navy. You don't have to fight these if you do not want, and if you do you will take a hit to your relationship with the Dutch.
Get to Antigua and go into the dungeon to find John Murdock. He will be in the basement (straight until first left, right, left) and he isn't alone. He won't give a crap why you are there, so he and Longway attack you. They are no pushovers, but neither are they that difficult to kill. Take them on together or find a place to battle them one at a time, up to you.
On John's corpse you will find around 20,000 pesos, his archive, 2 sealed letters, and the weapons and potion common to most captains.
If you want to find the cipher for the archive you will have to exit the dungeon and come back in, it won't load until then. Alternately you can just save and load, that will work too. The cipher is left, straight, left, straight from the basement. (It is possible that it may spawn in other dead ends if you don't find it there, but it has been there every time I've played.)
After getting the cipher notes you realize that they are the ones who took Solomon's treasure. If you look back to Van Berg's Journal you will find that Rodenburg is on the Meifang in Esmeralda Bay, This is on the Cayman Isle. If you go there you find him, so prepare to battle the Meifang. You cannot be in a ship above class 4 if you want to board him.
When you get ready to board, try and be as far away as possible, because the Meifang is going to explode once you are done. Fight Rodenburg , he will warn you that he fired the powder in the hold, so the Meifang will soon explode. On Rodenburg you'll find 20000 pesos, a Naval Klewang, a good spyglass, and the usual captain stuff.
If you are the daring sort, you can loot the chests in the cabin for 20000 additional pesos, a four barreled pistol, 145 doubloons, a couple amulets, and a bottle of tears of Ixchel, 2 blue amber, 5 amber, and a meteorite. After that loot all the gunpowder out of the hold. After that the Meifang will go boom, and hopefully you had enough hull strength and were boarding from far enough away that you will survive.
Go ahead and land on the beach and head to the grotto. Here you will find Solomon's 200000 pesos ,along with keys to the drug store, grape shot to my nuts! You may want to go to the Desert Coast while you are here and grab the Manga Rosa there. Since you are conveniently close by.
Head back to Antigua and your new house, the Drug Store. You may ahve to enter through the dungeon the firs time... The house is conveniently occupied with your very own pet scientist. Talk to Gino upstairs for an alchemist kit and some latin phrases, as well as an antidote recipe. In your room next door you can find the recipe to the talisman Spinebiter. Don't mind the locked chest in the bottom room, it probably only contains the 500,000 pesos from the sale of the skull to Merriman anyway. Guess we'll never know!
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Post by CSA FD on Jun 21, 2018 5:13:51 GMT -6
GA.4 The Dutch Gambit, Special Secrets The third option for doing the dutch gambit is to follow the secret organization, a shadowy group of two guys who wanna take down the Dutch trading company, and stick it to the English man.
Requirements for helping the secret organization: Lower than Rank 15, 25 of all weapon skills, a negative reputation. Special Officer received: Hercule Tonzag, a great boarder and a good boatswain. Special Ship received: The Valkyrie, a really nice special Brig called a Patrol Brig.
I'm going to go ahead an apologize if this walkthrough isn't as cheeky or misses some of the more intricate details that the others received. I did not meet the requirements on my latest playthrough, so a lot of this is by memory of my last playthrough. I promise you'll get the most important bits though.
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Post by CSA FD on Jun 21, 2018 5:14:06 GMT -6
GA.4.i The Dutch Gambit (Secret Organization, part 1) Quest: The Dutch Gambit (Secret Organization, part 1) Difficulty: Normal Enemies: A spanish Hidalgo! Time Sensitive: 2 months Requirements: No greater than level 15, 25 of all weapon skills (not firearms), and a negative reputation Required items: The items the Spanish dude is carrying: Iron Navel talisman, his finger, and the blue amber. Quest Giver: Bald Gaston in the Barbados Tavern. Rewards: 30,000 pesos.
Gaston thinks you might have what it takes to get involved in his business, but to prove it he has a special mission for you. He wants you to find and assassinate a Spaniard, returning his items and his finger as proof of the deed. You have 2 months to accomplish the task. The target is hiding out somewhere in a Spanish city... gee thanks. So you will have to start going to each of the spanish cities and asking around for him in the taverns. Best bet is to buy a trade license to make your search easier. Eventually one of the taverns will yield you a result. He will either be sitting in the bay on his ship, or walking around town. If it is the former, you will need to go out and board and kill him. If it is the latter, you'll have to kill him in town. Best to wait until he isn't near a guard so you have time to finish him off before the authorities arrive. Once you do so, loot him and get out of town.
Return to Barbados and give Gaston all the stuff, he'll pay your assassin's fee, 30,000 pesos.
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Post by CSA FD on Jun 21, 2018 5:14:30 GMT -6
GA.4.ii The Dutch Gambit (Secret Organization, part 2) Quest: The Dutch Gambit (Secret Organization, part 2) Difficulty: Hard Enemies: Guards, Guards, more guards, Brigantine, The Valkyrie, A group of soldiers with Richard Fleetwood. Time Sensitive: 10 days, only between the hours of 1:00 and 3:00. Requirements: Completion of part 1 Required items: Key to Fleetwoods house (given), a sense of time, 5,000 pesos Quest Giver: Bald Gaston at the Tavern in Barbados Rewards:200,000 pesos, 20,000 pesos, 175 doubloons, amulet “Fisherman”, Omelet Tincture (Ok Ometochli),The Valkyrie, Brigant armor, A beautiful Jewish Hostage.
Gaston will have another mission for you. He wants you to infiltrate the house of an Englishman, Richard Fleetwood, on Antigua and steal his ship log. Gaston has a copy of the key, and he will give this to you, and the information that Fleetwood will be busy exactly 10 days from now between the hours of 1 and 3 AM at a reception the governor is hosting that night.... late night partiers those English.
Head to Antigua and wait until the appointed night. You may want to switch to a ship you don't care about, because yours will get impounded. If you have multiple ships in your squad, as long as the flagship is a class 5, they won't impound the rest of them. So you can just buy a lugger and swap to it before you do the quest so you can save more of your crew.
Go to Richard Fleetwood's house next to the Governor's residence and go in. On the 2nd floor a guard will be standing looking out the window. En Guard! He is pretty damn tough, and when you beat him you aren't done. After you finish him off, go into the bedroom and find the log book. On your way out, another 4 guards will charge up the stairs at you. You should be able to take them 1 at a time on the stairs, but you are in for a pretty lengthy fight.
Once you've finished them all off you head outside... only to realize you have even MORE guards after you. Once you start battling them, you will suddenly be joined by a familiar looking fellow, but you won't have much time to get a good look at him, cause you will pass out from all the wounds you've been taking. Don't worry, this is supposed to happen =P.
When you wake up you will be in the Drug Store, and a man named John Murdock will tell you that he has tended your wounds and give you some details about what transpired last night. He will tell you that the man who helped you wants to meet with you, and you will need to exit out of the dungeon under his house at night. So wait until night-time, and then go through the dungeon to the street. Here you will be met by a familiar face in not-so-familiar clothes. Bald Gaston! Gaston introduces himself not as Gaston, but instead as Hercule Tonzag, TWIST! He will tell you about how he had tried to kill Fleetwood, but due to his wearing armor under his uniform (sly ♥♥♥♥♥♥♥) he survived. Now the guy is held up in his house and impossible to get to.
So now it is your task to help Hercule get to Fleetwood and finish what he started. He'll let you know that the Brits have taken your ship, so he will offer you his courier lugger as replacement for the next leg of the mission. He tells you to go to Murdock and ask about what weaknesses Fleetwood may have that we can exploit.
Unfortunately John knows pretty much nothing, so tells you to return to him in a week to see if he can figure something out. When you come back to him in one week he tells you that he still doesn't really know anything... well... nothing except that he sent his trusted spy to retrieve a beautiful Jewish girl from Curacao that Fleetwood is obviously in love with. Um... dude... that's the very definition of exploitable weakness, haven't you ever seen a movie? Oh... right.
So good ole Charlie is on his way to Curacao flying a dutch flag. If you go off the coast of Curacao and go into the battle map he will be there waiting for you. Just don't do it too close to the fort. He is sailing a Brigantine, so time to trade in that stupid courier lugger. Board the ship and capture Charlie Knipple.You find a letter on him to Abigail, and turns out she has no idea what Charlie looks like or anything about him. Oh to be young and naive. We're going to impersonate Charlie and just walk the lass out of Caracao. Tee freaking Hee. Throw that annoying ♥♥♥♥♥♥♥ Knipple over the side of the ship. Shoot him with chain-shot just for irony sake.
Go see Abigail, who's house is across from the Governor's residence. She is super glad to see you, and thinks you are a great guy. She'll ask you to wait a day while she does her hair. Note: If you do not go back the next day to get her she will find her own way to Antigua without you, and you will fail the entire quest line. Go ahead and take her back to Antigua with you, and talk to John Murdock, who has some reservations about keeping a hostage, but is convinced with little effort. Go back to the ship and visit the cabin, talk to her and then take her back to the drug store.
After using your amazing ship captain writing skills, you draft a letter for Fleetwood detailing a place and time he can pay you to get back his true love. You monster, meanwhile the girl thinks you are looking out for her while Fleetwood is out of town on business. John suggests just the person to do the delivering of the letter, a local drunk. He is in the tavern only during the evenings, so wait until after 18:00 and go to the tavern.
Talk to the guy who looks like complete ♥♥♥♥ at the table. With a bribe of 5,000 pesos he will agree to deliver the letter to Fleetwood's estate, though he really isn't pleased with the idea of ♥♥♥♥♥♥♥ the powerful man off. Follow him through the street just to make sure he doesn't stop to die in an alley or something. Wait... wait some more... wait even more... the dude will FINALLY come out of the house and go back to the tavern, where he tells you that the guy almost killed him, but he got a response for you. He will meet you as requested. Go tell Murdoch you are leaving, and then go to the meeting.
The meeting is on Turks, way up north. Land at the southern bay, then go through the jungles to the northern shore. Go behind the rocks then wait 1 or two days for Richard to arrive. He's gonna be ♥♥♥♥♥♥, and tell you he has laid a trap for you! DUH, and I've laid a trap for your trap... ♥♥♥.
Kill everyone. Loot Richard for 20,000 pesos and some normal officer loot.
When you go back to sea you will need to face The Valkyrie. It is probably all the way on the other side of the island. It is a very good ship so you might be in for a tough battle. Board and take it, in the officer cabin you'll find 200,000 pesos, an amulet “Fisherman” , one of those Ometochtli Tinctures that make you whoop major ♥♥♥, and 175 doubloons. Also now you'll have the Valkyrie... a really nice class 4 ship. Return to Antigua and talk to John Murdock, He will tell you that Hercule is coming to see us and congratulate us on our resounding success. Go talk to Abigail and let her know Richard will not be coming to see her, men are so unreliable like that. At least she has good ole reliable Charles Knipple, a dashing young rogue of a man always out for her best interests.
Go back down into the dungeon and meet Hercule, who will bow to your greatness and give you a Brigant armor.
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Post by CSA FD on Jun 21, 2018 5:14:48 GMT -6
GA.4.iii The Dutch Gambit (Secret Organization, part 3) (MR x 3) (First Half...) Quest: The Dutch Gambit (Secret Organization, part 3) Difficulty: Hard Enemies: Brigantine, The Meifang, a group of mercs from Van Berg, another group of mercs from Van Berg, The Mirage Time Sensitive: immediately Requirements: Successfully complete part 2, heartlessness. Required items: boussele (given), Working Chronometer Quest Giver: John Murdock in the Drug store of St. John's. Rewards: 250,000 pesos, small sword, boussele, 500,000 pesos, 100 gold nuggets, 100,000 pesos, Naval Carbine, alchemist's kit, antidote recipe, “spinebiter” recipe, talisman “Joker”, Recipe for talisman “Joker”, 12,000 pesos, keys to the Drug Store your new house, Gino the alchemist, Hercule Tonzag as an officer, a kiss from a Jewish Princess, an offer of marriage OR optionally 200,000 pesos and a guilty conscience and NO kiss and NO offer of marriage (you're going to hell!). Now that Richard Fleetwood is taken care of, its time to go after a man called Lucas Rodenburg. A real asshat of a guy. For starters you need to track down one of his ships and tell the captain a story that will really ♥♥♥♥ Rodenburg off. After this Hercule will offer to be your officer. Yes please, he kicks ♥♥♥.
The ship is going from Curacao to Phillipsburg, so look along that path for a ship with purple sails. Attack and board it. Then laugh in the captain's face and tell him you are Fleetwood and no one will dare stop you! The guy should go back to Rodenburg and give him the good news.
Note: If you miss the ship, you fail the entire quest line. So save before you go looking for it.
Before you go to Curacao to capitalize on your plan, you really need to put any ships into storage that isn't your main ship. The quest won't be able to be completed correctly if you have more than 2 ships after you take the Meifang.
When you arrive in Curacao you will see the Meifang in the bay. When you get into town go to the tavern and ask the barkeep about some local information. Turns out your message had a more dramatic effect then you even thought. Ole Rodenburg panicked something awful upon learning about Fleetwood having his almanac, he imprisoned the local governor and has lost his damn mind. WOW... good job bro.
He's setting up the meifang with a group of cutthroats and sending it out, so something is certainly up. Head to the global map and chase down the Meifang en route, board it and kick Longway's ♥♥♥ and throw him into your hold. He might be a Chinese badass, but you offer him a deal he can't refuse, instead of torturing him to death, you'll let him go for information. Longway doesn't much care for Lucas anymore anyway, the dude is an asshat after all, so if you let him go he will tell you want he knows. Go to cape inaccessible on Guadeloupe and then talk to Longway. He will tell you about his mission, to approach Peter Styvesant, the head of the Dutch Trading Co. , and then kill him. He won't suspect the Meifang, so Longway was going to surprise attack. Additionally he tells us that the ghost ship, captained by Jacob Van Berg, is on a mission to kill us... we'll just put a pin in that one for now.
Longway was going to meet Styvesant at St. Christopher. He will be there for a week. Switch your ship to the Meifang and go there. When you enter the battle map you will see him sitting near the harbor. As long as you don't have more than 2 ships in your squad and are captaining the Meifang, he shouldn't fire on you. Send a longboat to him and talk to Peter. He is pretty upset about everything that is happening, and will go to Curacao with you to see if Lucas has indeed lost his damn mind.
Go to Curacao, take everything off the Meifang that you want, and go to the governor's residence. Peter brings in the governor Matthias Beck, and the three of you destroy Lucas Rodenburg's life. The governor and Peter are both pretty pleased with you, so come back the next day for your rewards.
Go ahead and visit the prisoner in jail. We have to gloat over his misfortunes after all. So do your evil villain monologue to Rodenburg, and he'll reiterate that Van Berg is coming for you.
Exit the prison and you should be accosted by Merriman, a dealer in rare artifacts. He wants to talk to you, so follow him to his house and have a chat about Solomon's treasure and the special jade skull he's willing to pay a 500,000 peso fortune to obtain. Jenkies Shaggy!
The next day go talk to Peter and the governor. They will reward you for your work with 250,000 pesos, a rapier (small sword), and a boussele navigation instrument.
Go back to Antigua and talk to John Murdock again, and he will tell you Abigail is in the church offering Jewish prayers to the Christian God. Tell her that Fleetwood will NEVER be coming to see her. Well at least she still has Rodenburg. Oh yeah, about that, he's been put into prison because he lost his damn mind. So... need a lift back to Curacao?
When you get her back to Curacao and take her back to her house, you can talk to her about the treasure. You just want what is best for her, so you really want to get her treasures back! Really! You are so awesome Charles Knipple.
She will tell you about a captain that helped her, and should know the coordinates of the island they were on with the treasure. To learn where the captain is you will need to talk to the harbormaster. He will let you know that the man sailed to Trinidad. Go to Trinidad and find the ship, sail up to it and send a rowboat, talk to the captain and get the coordinates. Go back to your ship and determine where it is on the map. You will need to equip the Boussele and also a working chronometer. If you don't have such a thing...try the weapon vendors or the Dutch Trading Co on Curacao for a chronometer and an hourglass. Use the menu to unlock the island. It is just east of Curacao, and if you have the map mod, its the square of open sea just east of Curacao.
Enter there at the coordinates given, and you will be at Isla de Coche.
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Post by CSA FD on Jun 21, 2018 5:15:28 GMT -6
GA.4.iii The Dutch Gambit (Secret Organization, part 3) (MR x 3) (Second Half...) Land in Buccaneer Bay.
IMPORTANT: There are 3 Manga Rosa on this island. The first one is in Buccaneers Bay, and the next on the following screen, and then another at the entrance to the cave. If you leave any of these screens without picking up the Manga Rosa they will disappear forever. (except the last one, which would only disappear once you go to another screen that has a Manga Rosa.)
you will find the grotto. In the chest there is the 200,000 pesos, the jade skull, and 100 gold nuggets.
After you leave the grotto you will be greeted by a group of thugs working for Van Buren. Seems the guy has found you at last. Dispatch these goons then go back to the Bay. There will be 5 more of them, and a few musketeers on top of it... take care of them too.
Once you board your ship you will immediately be in a fight with The Mirage. The ghost ship herself. Great ship, but you should be a good match for it on the Valkyrie. Board it, but make sure you do so with as much space between you and it as possible. It's going to be exploding afterwards.
When you kill Van Berg, you can loot 12,000 pesos, the talisman “Joker”, instructions to make it, a good spyglass, and some normal officer loot. He will let you know he's fired the hold, so you better move it. Honestly I don't think the English version gives you any time to flee either way, so you might go ahead and loot the boxes, though there won't be anything special in them. Empty the gunpowder out of the hold at least, then watch the fireworks.
Go back to Curacao. You can give the jade skull to Merriman for 500,000 pesos, score. Go talk to your best girl Abigail, and you can either keep the money from her... you freaking PIG. Or you can give her the 200,000 pesos and get a kiss! Also you won't be a complete ♥♥♥♥♥♥... seriously bro you just got 500,000 pesos for a crappy jade skull! If you do this she won't give you a kiss, and she won't think much of you anymore. Either will her father.
If you do give her the money , you are a true gentleman and a scholar, and I applaud you. The lady will sing your praises, and kiss you. Her father will beg you to marry her. Erm... I gotta go, but thanks! Guess we aren't into beautiful Jewish women with fantastic stats. Ah well.
Either way go back to Murdock for yet another reward (makin it RAAAAIN son!), 100,000 pesos, a naval carbine, and the keys to his Drug Store, your new house! Seems John is leaving, things have just gotten too weird for him here.
Go upstairs and talk to your tenant, Gino. He will give you the alchemist's kit, the recipe for antidotes, and some latin phrases to get back at your brother with. Next door you can find the recipe for the talisman “Spinebiter”.
Dutch Gambit... complete. <Mic Drop>.
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Post by CSA FD on Jun 21, 2018 5:15:41 GMT -6
HA.1 – Life after the Dutch Gambit Well you have completed the Dutch Gambit, you have a great new ship, possibly a great new officer, and are just super freaking flush with cash now. What are you going to do!? Anything you want is the answer to that question, the Caribbean is your oyster, and you are ready to shuck it. You are no longer bound by the constraints of keeping your rank down for The Dutch Gambit, and hopefully have already completed the Final Lesson as well. If Freeplay is your bag, then freeplay to your heart's content. The only thing really stopping you is that a lot of really good ships, items, and officers await you in the upcoming story quests, and if you do much freeplay they won't be nearly as awesome as they are if you get them earlier in your life. Another thing to keep in mind is that there are many times in the story quests where you are forced to give up your ship and crew for special ships you need to complete the missions. This isn't much of an issue if you are swapping from a class 4 or 3 ship, because your crew will all fit into the quest ships, or mostly. If you start tooling around on a Ship of the Line or a Manowar, then you will find yourself dumping your fully experienced crew more than once =P.
Personally, I'd suggest doing some of the available side quests that will offer you great rewards themselves, and also you might consider doing some faction boosting for at least Spain and Dutch. The Raising The Jolly Roger quest DLC will just destroy your reputation with both of those nations. You may want to get them both to excellent before tackling that beast if you don't want to deal with a bunch of headhunters. But, as always, To Each Their Own!
Below I'm going to go over the side quests that are available to people from Rank 15+, and then I'll get right to the Raising the Jolly Roger DLC.
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