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Post by CSA FD on Jun 20, 2018 10:31:27 GMT -6
BA.7.i Lighthouses and Graveyards Lighthouses can be used to not only sell rum, but also to buy amulets. Some lighthouse keepers will allows you to put in an order for a specific amulet, which can be picked up two months later. Lighthouse keepers will also sometimes have very cheap goods, which are random, and will sell to you and you can make a huge profit.
Thanks to LaHire's post April 8, 2017 @ 9:08 PM in steam discussions for the list of amulets.
Cartagena – Careful, close to spanish port, need trading license or approach from shore. This is one of the lighthouses you can order amulets. (or ask about the amulet from Caleuche). Amulets available here are the following. Amulet "Pilgrim" Amulet "Seafarer's Earring" Amulet "Ehekatl" Amulet "Merchant's Beads" Amulet "Fisherman" Amulet "Monkey's Fist" Amulet "Jade turtle" Amulet "Gypsy Fan" Amulet "Monkey" Amulet "Xochipilli" Amulet "Teredo" Santiago – Careful, close to spanish port. This is one of the lighthouses you can order amulets. (or ask about the amulets from Caleuche). The Amulets you can order are as follows. Amulet "Cimaruta" Amulet "Wonderworker" Amulet "Encolpion" Amulet "Anchor" Amulet "Holy water" Amulet "Madonna" Amulet "Sogbo" Amulet "El trozo" Amulet "Crucifix" Amulet of "Euchologion" Amulet "Shield of Ngombo" Havana Santo-Domingo Port-Au-Prince San Jose – close to port, but you can still land if you move away from fort. Bridgetown St. John Basse-Terre – One of the lighthouses used to order amulets. Also you can ask the lighthouse keeper about the Caleuche amulet. The following amulets can be received here. Amulet of "Cascavella" Amulet "Baldo" Amulet "Xiuhtecuhtli" Amulet "Humpback" Amulet "Coral Head" Amulet "Tsantsa" Amulet of the "Pole Axe" Amulet "Ritual knife" Amulet "Gunpowder Tester" Amulet "Voodoo doll" Capsterville Tortuga Port Royal – This lighthouse has no keeper. It is an English fortification instead.
Graveyards – There is not much notable about graveyards other than that you can find plants from the vendor here. It is the best place to buy plants. They can also sell random weapons, armor, gunpowder, and ammo and amulets. They also pay good prices for just about everything. For example, they pay the same for weapons that a weapon vendor pays.
Havana Capsterville Curacao Port Royal
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Post by CSA FD on Jun 20, 2018 10:31:41 GMT -6
BA.7.ii Diplomats (Or How to Lower your Bounty) Having a bounty just plain blows, unless you want to get your stealth skill up and therefore like dealing with headhunters at every port of call. If that isn't the case, then you probably want to get rid of it ASAP. There are 2 ways to do this. You can either visit a governor and pass a bribe charisma check on him to pay him a crap ton of pesos to forget about your past transgressions, or you can visit one of the diplomats and give them a bribe to deal with the problem for you. Generally speaking the second option is the better one, especially if you've finished the Pirate Saga quest line. Until you've done that, however, then you need to see one of two individuals in the archipelago.
Fahey – This guy can help you with any matters dealing with the French or the English and even the smugglers if you have managed to ♥♥♥♥ them off. He will ask from you 600 – 700 doubloons to lower your bounty. He can do about 21000 bounty at a time and each time it takes 14 days to take effect. He is located in Basse-Terre on Guadaloupe. Abbot Benoit – He can liason with the Dutch and the Spanish. He asks for 500 – 700 doubloons for his services, and will get rid of 21000 or so bounty at a time, taking 14 days to do his magic. He is located on Martinique, at the church of Saint-Pierre.
After you've successfully finished the Pirate Saga, you can see the lawyer in Port Royal about your problems. Albert Locksley will take care of any faction in the game for pesos. The dude knows his business.
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Post by CSA FD on Jun 20, 2018 10:31:57 GMT -6
BA.7.iii Where to upgrade your fleet There are several shipyards in the game that will offer to upgrade your current ship for some doubloons and strategic resources. Keep in mind that they will upgrade one aspect of your ship, but it will decrease the other aspect that they offer. Except for speed and wind direction, I'll tell you more about that.
Port Royal – I'm telling you more about that right now! Here you can upgrade your ships speed and sailing angle to the wind. This is bugged, or at best grossly misinterpreted in the English version, much to our joy. If you get the speed upgrade at this shipyard, which will take silk and doubloons, then they will increase the speed and ALSO increase the angle your ship can sail into the wind. I really don't know if there is some hidden benefit to having a sharper angle to the wind... but I honestly can't say what it is. The wider the angle, the closer you can sail against the wind without moving at a snail's pace. Anywhere between the black arrow and the wind arrow isn't terrible... and this widens that. So what is the downside? Dunno, but never take the other option, it destroys your speed and narrows the angle to the wind... both.
Portobello – Here you can increase the max number of guns (doubloons + resin) or increase your deadweight (doubloons + ironwood)
Capsterville – Here you can increase your maneuverability (doubloons + ropes) or reduce the number of minimum crew it takes pilot a vessel (Doubloons + ropes). Personally I favor the maneuverability.
Willemstad – Increase the strength of the hull (Doubloons + Resin), or Increase your max number of OVERLOAD crew (doubloons + ironwood). Notice I specified overload in all caps over there. That is because this does not change the max number before overload. Once you have the Janissary ward this is great, but before that you probably don't want to go around with an overloaded crew.
Isle Tesoro – Alexus at the shipyard will restore a ships hull to its original strength. He requires Doubloons + silk + ropes + ironwood + resin. Over time your ship takes permanent hull damage, if you right click on the hull hp you can see the original number in parentheses. It is also important to note that if you fail the Pirate Saga and the English end up owning Isle Tesoro, this shipyard is no longer available. GG....
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Post by CSA FD on Jun 20, 2018 10:32:12 GMT -6
BA.7.iv – Special Officers and Ships Officers
Tichingitu – Recruited in Basse-Terre the first time you meet Fadey. Longway – Recruited during The Dutch Gambit for Holland Charlie Knipple – Recruited during The Dutch Gambit for England Hercule Tonzag – Recruited during The Dutch Gambit for The Secret Organization Red Mary Caspar – Recruited on The Isle of Justice during The Pirate Saga Helen McArthur - Recruited in Blueweld during The Pirate Saga Raymond Backer (Doctor) – Recruited during The Pirate Saga Hugo Avendell (Purser) – Recruited during Side Quest “Long way to the Gallows”. Ghislain Buchon – Given to us by De Poincy for completing Turtle Soup. Folke Deluc - First Navigator, received during the tutorial quest.
Passengers Ole Christiansen – Recruited on the Isle of Justice during The Pirate Saga. He will stop rats from destroying your goods for the entire fleet. Chaplain (random names) – Recruited in a random city up to twice in the game for 50,000 pesos. Once before FTJR, and once after. Prevents crew from dying and reduces the morale drop. They will leave your ship forever if you raise the Jolly Roger.
Ships
Meifang – Class 4 Light Xebec, received during The Dutch Gambit for Holland Mirage – Class 4 Privateer Ketch, received during The Dutch Gambit for England Valkyrie – Class 4 Patrol Brig, received during The Dutch Gambit for The Secret Organization Torero – Class 3 Heavy Polacre, stolen during the FTJR DLC quest line, Corrida Marlin – Class 3 Polacre, stolen during The Pirate Saga, Barbazon's Temptation The Flying Heart – Class 1 Warship, Received completing the Caleuche DLC The Griffondor – Class 3 Light Frigate, Received for completing Turtle Soup Fortune – Class 2 Fast Frigate, Stolen when completing Seeking for the Guardian of Truth Victory – Class 1 Man-o-war, Stolen from Cromwell's Fleet (Cromwell's Dispatch) San Felipe – Class 1 Man-o-war, Stolen from the fleet attacking St. Pierre during The Defense of Saint-Pierre. Shadow - Class 5 Courier Lugger, Carries Diego from Cuba to Cape Catoche. It is possibly the fastest ship in the game, 18 knots without upgrade. Unfortunately it is a courier lugger, and therefore useless =P. It does have 12 lb guns though! It also has black sails.
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Post by CSA FD on Jun 20, 2018 10:33:58 GMT -6
BA.7.v – Abraham Norman Abraham Norman used to sail under Nicholas Sharp. He now wanders Isla Tesoro half out of his gourd from 11:00 – 20:00 every day. Aside from being immortal, he also has a short fuse. If you say the wrong thing to him in answer to his questions or statements, or just bother him too much, he and the entire island will attack you. If you kill him... which isn't easy... he will just be back the next day to do it all over again! Here is where he spawns. Beyond that, he gives you things if you answer him correctly. “Sh-sh... I am Davy Jones. Tell, me, are you afraid of death? “ Of course I am, Mr. Jones. Especially after a hangover. - He attacks. One death is a tragedy, a thousand is just a statistic. - Gives you 1 tobacco. “Stand at attention! Behold – Admiral Barbaringo! Don't you recognize my famous cavalry sword?” My apologies admiral! From now on, I'll be more attentive. - 5 pesos, or 1 doubloon. The cavalry sword is widely known. Too bad, it has reached a fool. - attacks. “What happened to you Blaze? I've been looking for you for two days. You've completely forgotten your father Nicholas!” I don't have time for you father! I'm swamped. - potion or mixture. You've mistaken, sir. My name is Charles de Maure. - attacks you. “As you can see, I am here in exile. I am awaiting further notification from General Monk. I ask that you not disseminate my concealed royal identity. Cromwell's intelligence has long ears.” But of course, your majesty. No one will ever learn that Karl the II is hiding in West India. - attacks. Well, and I am Pope Innocent X then. - Wax Candle. “Freeze! I'm the governor of this island. What you don't believe me!?” Of course I do! Who doesn't know the governor of Isla Tesoro... - Attacks. Ha, call yourself an admiral while you are at it, I'll definitely buy that! - paper cartridge.
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Post by CSA FD on Jun 20, 2018 10:34:18 GMT -6
BA.8 – Items Here I will outline most of the items in the game. There are a lot of them.
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Post by CSA FD on Jun 20, 2018 10:34:32 GMT -6
BA.8.i – Weapons and Armor Here will be all the special weapons and where to find them. I don't feel the need to go into any more detail than in already available in the combat section about mundane weapons.
Rapiers and Foils
Wrath of the Prophet – Rapier that is needed for Fahey's persian sword quest. Found in the Arubus during the Pirate Saga Questline. Swept-hilt Rapier – Prize for winning the Regatta (below rank 11), and also received if you side with Holland in the Dutch Gambit. John Murdoch drops it. Flamberge – Received from Jessica one way or another during "Shadows of the Past" in the Pirate Saga. Asoleeda – Special sword that is received if you win the Regatta at ranks above 25 . Chief's Talon – Received from Fadey in the Burden's of Gascon.
Sabers and Cutlasses Scimitar – Needed for Fahey's quest. Random loot from class 3 ships and above. Special note that if you see this sword and do not loot it, you cannot get it again. Katana – sword received during the Caleuche DLC quest line. Storta – Sword received from Abraham Norman on Isle Tesoro during the Ancient Mayan City questline. You must tell him who killed Blaze Sharpe. Naval Klewang – Loot during the Dutch Gambit while siding with England. Loot in The Final Lesson off Gregoire. Naval Saber – Honorable mention, you can get these during Turtle soup off quest officers and Levasseur, but they aren't special just kinda rare. You will see them a few times after this as well.
Broadswords and Axes Tanat – Gift from Inquisitor Vincento if you visit him after the quest The insidious island of Keasochitim. Narwhal – Mary's Sword ordered especially for her on the Isle of Justice. Pastissa Khanda – Sword needed for Fadey's quest. Found in the chest of the governor of Tortuga, Levasser, after you kill him. Vulture - Special Axe found in the chest of your house on Isla Mona during the FTJR DLC quest arc. Gives +5 to Broadswords and Axes.
Firearms Blunderbuss- Gift from Colonel Fox if you save his daughter in Turtle Soup. Revolver Colt – Gift from Snake Eye during the Pirate Saga, if you return his tamborine. Hand Mortar – Gift from Nathanial Hawk after returning him to his seat of power. Also can get from winning the Regatta rank 11 – 25. Drum Shotgun – Received from Donald Greenspel after you finish the hunting for the shark quest for either the Narwhals or for Red Mary. Rifled Target Musket – Found in a chest in the crows nest of the Fury on Justice Island. Can only get if you side with the Rivaldos or with Red Mary, and also if you give up the chance at getting Thor's Hammer ward. Side-by-side Rifle – Looted off Archibald Calhoun In the Search for the Guardian of Truth. Naval Carbine – Received from John Murdoch in The Dutch Gambit if you side with the secret organization. Also received from Lucas Rodenburg for bringing him the Archive if you side with Holland. Found later on a musketeer during Seeking the Guardian of Truth, and again on a guy sent to kill you in the hut later in that same quest. Otherwise you have to get them from Level 2 treasures. Double-shot pistol – Received in the Caleuche DLC quest line.
Armor
Milano Cuirass – Received from the bartender on Justice Island if you trade him the mask of the rat god ward. Also received for placing first in the Regatta after rank 25. On Impossible and (maybe) Very Hard difficulties you receive this out of a chest during the In Defense of Saint-Pierre story quest. Wicker Armor – Received from Fadey for giving him all three swords and 700 doubloons. Lamports Costume- Armor gotten out of the bandit cache in a cave near Belize. DLC Caleuche.
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Post by CSA FD on Jun 20, 2018 10:34:54 GMT -6
BA.8.ii – Alchemy and Crafting (Ammo, Potions, Nav Devices) Components are used up during crafting, Instruments are not.
Ammo crafting
Paper Cartridge Components: 1 lead ball, 1 gunpowder Replaces lead ball as ammo in guns. Reduces reload time by half. Received from Michel after you return from Fadey the first time.
Petard Components: 1 Copper Ewer, 10 Gunpowder, 1 Candle, 1 Cord Instruments: Bench and Tool Box Ammo for Hand Mortar, damages and causes energy loss. Can damage allies. Purchased from street vendors randomly.
Grenade Components: 1 Copper Ewer, 10 Gunpowder, 15 lead ball, 1 Candle, 1 Cord Instruments: Bench and Tool Box Ammo for Hand Mortar, damages enemies. Can damage allies. Purchased from street vendors randomly, given by Nathanial Hawk upon completion of The Return of the Baron.
Arrow Bolt Components: 1 Harpoon, 1 Whetstone Instruments: Bench and Tool Box Ammo for the special weapon Blunderbuss. Recipe is received from Colonel Fox for rescuing his daughter during the Turtle Soup quest line.
Nail-like Shrapnel Components: 1 Candle, 5 Nails, 2 Gunpowder Instruments: Crucible, Icon Lamp, Bench and Tool Box Ammo for the special weapon Blunderbuss and the Drum Shotgun. Recipe can be purchased from street vendors randomly, and it is given by Colonel Fox for rescuing his daughter during the Turtle Soup quest line.
Colt Revolver Ammunition – This ammunition is special in that it has limited availability in the game. The percussion caps require silver fulminate to make, and can only be made by using Nitric Acid and Ethyl Alcohol. There are only 3 of each in the game total. One set on Justice Island, once set provided by Gino, and one set in Merriman's lair in the Caleuche DLC. The instruments for making the bullets can be found on Justice Isle (look in the treasure section), and also during the Caleuche DLC quest line (look in the Caleuche DLC section).
Silver Fulminate Components: 1 Silver Nugget, 1 Nitric Acid, 1 Ethyl Alcohol Instruments: Alchemist's chest, Icon Lamp Recipe Received from Gino 1 month after giving him the Chemistry Book, Colt Revolver, Percussion Cap, Revolver Cartridge. These items are received during The Pirate Saga from Snake Eye in return for his Tambourine and Pipe.
Percussion Caps (makes 20) Components: 1 Copper Ingot, 3 Candle, 1 Silver Fulminate Instruments: Crucible, Icon Lamp, Bench and Tool Box Recipe Received from Gino 1 month after giving him the Chemistry Book, Colt Revolver, Percussion Cap, Revolver Cartridge. These items are received during The Pirate Saga from Snake Eye in return for his Tambourine and Pipe.
Lead Bullet Components: 1 lead ball Instruments: Crucible, Bullet Mold, Icon Lamp Recipe Received from Gino 1 month after giving him the Chemistry Book, Colt Revolver, Percussion Cap, Revolver Cartridge. These items are received during The Pirate Saga from Snake Eye in return for his Tambourine and Pipe.
Revolver Cartridge Components: 1 Gunpowder, 1 Lead Bullet, 1 Candle Instruments: Sartorial Tools Recipe Received from Gino 1 month after giving him the Chemistry Book, Colt Revolver, Percussion Cap, Revolver Cartridge. These items are received during The Pirate Saga from Snake Eye in return for his Tambourine and Pipe.
Potions
Manga Rosa potions – Please see the Manga Rosa section for this information.
Elixir Components: 1 Healing Potion, 1 Ginger Root, 3 Angel's Trumpets or Datura, 1 Sabadilla, 1 vial, 1 old mug, 1 candle, 1 amber Instruments: Alchemist's chest, Silver Spoon, Mortar and Pestle Recipe can be purchased from potion street vendors. It is also received during the Caleuche DLC quest line.
Antidote Components: 1 Verbena, 1 Ipecacuanha, 1 Guarana, 1 Jamaican Pepper, 1 Vial, 1 Large Pearl Instruments: Alchemist's chest, Mortar and Pestle, Copper Ewer, Wooden Spoon, Icon Lamp Recipe is received from Gino at the end of The Dutch Gambit quest line. It can also be purchased from street vendors randomly.
Ometochli Tincture Components: 1 Jamaican Pepper, 2 Angel's Trumpets or Datura, 1 Emerald, 1 Bottle of Rum, 1 Candle, 1 Vial Instruments: Alchemist's Chest, Mortar and Pestle Recipe can be received from the commandant's house in San Jose during the side quest “A Price of Consumption”.
Navigation Devices
Working Chronometer Components: 1 Chronometer, 1 Hourglass Recipe received from Michel during The Dutch Gambit quest line.
Boussole Components: 1 Compass, 1 Astrolabe Recipe received from Michel during The Dutch Gambit quest line.
Working Sextant Components: 1 Sextant, 1 Alexus' Chronometer Special 1 time use. Used to fix the Sextant after completing Justice for Dios!(not in journal, this is my own personal name for it) And My Boss wants a Ship quests.
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Post by CSA FD on Jun 20, 2018 10:35:15 GMT -6
BA.8.ii – Alchemy and Crafting (Talismans) Talismans
I will note here that Talismans can sell for a huge amount of pesos, and many are really cheap to make. If you need some extra cash you can often turn nearly worthless items into 10 – 20k by making talismans out of them.
Throat of Cast Iron Description: This Talisman makes you immune to getting drunk. 30 day duration. Components: 1 Bottle of Rum, 1 Old Mug, 1 Amethyst, 1 Silver Nugget Instrument: Icon Lamp Recipe can be purchased from the potion vendor randomly. It can also be received from the Galleon during the quest 'False Trace'.
Spinebiter Description: Decreases the chance of mutiny. (Mutiny happens at midnight if your crew or officer morale is too low, or you are carrying too many slaves per crew). 90 day Duration Components: 3 Lash, 3 Gold Nugget, 1 Cord, 1 Jamaican Pepper, 1 Tobacco, 1 Ruby, 1 Arsenic, 1 Blue Amber Instruments: Sartorial Tools, Mortar and Pestle Recipe can be found in your room at the Drug Store after The Dutch Gambit.
Cupid's Balm Description: Doubles the positive effects of sex (removing wounds). 30 day duration. Components: 1 Vampire Wing, 5 Hercules Beetle, 1 Ginger Root, 1 Guarana, 1 Jacinth, 1 Copper Ingot, 1 Blue Amber Instruments: Icon Lamp, Mortar and Pestle Recipe can be found in the cabin of the Arbutus during The Pirate Saga
Myrmidon Description: Freezes the loyalty of your officers for the duration. 90 day duration. Components: 7 Silver nuggets, 1 Slave Manacle, 1 Candle, 1 Copper Ingot, 1 Guarana, 1 Ginger Root, 1 Jacinth, 1 Blue Amber Instruments: Bench and Tool Box Received from the cabin of Robert Marten during the Quest Turtle Soup.
Stayer Description: Nullify the effect of encumbrance. You still cannot pick things up over weight cap. 120 day duration. Components: 1 shoe, 1 hercules beetle, 1 chrysoprase, 1 copper ingot, 1 Blue amber, 1 vial Instrument: Flintstone Recipe received during Caribbean in a nutshell quest. In the cabin of the Barque.
Iron Navel Description: Saves character from a contusion during a fight. What this means is that your hits cannot be interrupted. So if you are executing a heavy blow or an AoE swipe then the enemy hitting you will not stop you. 360 day duration Components: 3 belts, 1 tortoiseshell comb, 1 iron ingot, 1 jade, 1 blue amber Instruments: Bench and Tool Box, Mirror, Recipe received from Diego de Montoya during the quest 'Seeking the Guardian of Truth'
Minstrel Description: Makes crew cheaper to hire, also will allow you to hire crew even if you have debts. 45 day duration. Components: 5 silver nugget, 1 azurite, 1 blue amber Instruments: Bench and Tool Box, Icon Lamp Recipe found in the cabin of the Marlin during the quest Barbazon's Temptation, part of the Pirate Saga.
Lord of Fire Description: Doubles the training speed of Cannoneer's. This increases the experience gain of the “cannoneer” bar in your crew. It is used by your Cannoneer officer. 45 day duration. Components:1 Porcelain Pipe, 1 Gold Nugget, 3 Angel's Trumpets or Datura, 1 Cord, 1 Fire Opal, 1 Arsenic, 1 blue amber Instruments: Bench and Tool Box Recipe found in the cabin of the Santa Lucia during the side quest Mystery of the Santa Lucia on the Island of Justice.
Arguzin Description: Doubles the training speed of sailors. This increases the experience gain of the “Sailors” bar in your crew. It is used by your Boatswain. 45 day duration. Components: 1 Bosun's Pipe, 1 Platinum Ingot, 1 Aquamarine, 1 Blue Amber Instruments: Bench and Tool Box Recipe found in the chest of Fazio during the side quest Bottom's Up on the Island of Justice.
Widowmaker Description: Doubles the training speed of your Boarding Party. This increases the experience gain of the “Soldiers” bar in your crew. It is used by one of your boarding officers. 45 day duration. Components: 1 folding knife, 1 gold crucifix, 1 coral, 1 Blue Amber Instruments: none. Recipe found in one of the chests in the shop on the Island of Justice
Ghoul Description: Drains energy from your opponent when you successfully land blows. Steal is misleading... as is the use of a Vampire Wing in the components =P. You do not gain the energy your enemy loses. 45 day duration Components: 1 Vampire Wing, 1 Enchanted Bone, 1 Meteorite, 1 Blue Amber, 1 Opal Instruments: Sartorial Tools Recipe is found in the cabin of the San Felipe during In the Defense of Saint-Pierre.
Son of a Jaguar Description: Doubles the accuracy of person firearms and ship cannons at night. 90 day duration Components: 1 Jaguar Claw, 5 small pearls, 1 Verbena, 1 Jacinth, 1 Blue Amber Instruments: Silver Ewer, Mortar and Pestle Recipe is received from Dannie Hawk after The Return of the Baron during the Pirate Saga.
Joker Description: Increases chances of winning at gambling. 45 day duration. Components: 1 Deck of Cards, 1 Iron Ingot, 1 Large Pearl, 1 Chrysoberyl, 1 Blue Amber Instruments: Writing Implements Recipe is looted from Jacob Van Berg during The Dutch Gambit.
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Post by CSA FD on Jun 20, 2018 10:35:54 GMT -6
BA.8.iii – Amulets and Wards (Amulets) Amulets
Amulets are split into three different categories, and origins. The first and most important thing you need to know about amulets is that Offensive and Defensive amulets cannot mix. If you are using an amulet from the offensive category then you cannot equip one from the defensive category until you delete all offensive ones, and visa-versa. Support amulets are able to go with either offensive and defensive amulets. Amulets also will either effect your character, or your ship, or in rare cases both.
Offensive amulets are identified by having a “tooth pattern” around the gem in their icon at the top left corner. Defensive Amulets are identified as having a solid “rays” pattern. The support amulets, or auxiliary amulets, have a full circle around the gem. I apologize if this description is found lacking, but when you look at them the first time you should understand the difference.
Origins of amulets only matters when it comes to where you purchase them, or who offers them as quest rewards. The three different origins are Tribal, Holy, and Household. When it comes to what street vendors sell which amulets, however, this issue can sometimes get confused. I have tried to help outline which amulets are sold where down in The Pirate Saga, where you need to have amulets for the quest. This part of the guide will only deal with the Categories of amulets, not their origin or where they are sold, since I have gone over those in multiple other sections in the guide.
Personal Offensive Amulets
Gunpowder Tester – Increase Accuracy by 15%, increase incoming damage from firearms by 10%. 70 day duration. Ritual Knife – 15% increase chance to bypass enemy block. 10% increased incoming damage from enemy blades. 70 day duration. Pole Axe – 25% increased damage with heavy attacks. 10% increased chance to receive a critical strike. 70 day duration Humpback – Increase Character energy. The less energy your character has the more it adds. 9 – 13 roughly. Decreases maximum weight by 10%. 70 day duration. Cascavella – Blades and firearms can poison the enemy. 50 day duration. Voodoo Doll – Increases damage from your firearms by 15 HP. Enemies shooting at you have 10% more accuracy. 70 day duration.
Ship Offensive Amulets Tsantsa – Reduces the risk to get boarded by 10%. I can only assume that this means that the crew difference that the AI will attempt to board you at is increased by 10%, meaning that they have to have 10% more crew than previously to attempt a boarding. Increases the time it takes to repair using automatic repair by 10%. 70 day duration. Coral Head – Enemies suffer 10% more damage from your musket salvos. Increases time it takes to repair using automatic repair by 10%. 70 day duration. Xiuhtecuhtli – Ships cannons do 5% more damage. 50 day duration. Baldo – Ship cannons are 10% more accurate. 50 day duration. Ngombo Mask – Increase stealth by sea 15%. 50 day duration.
Personal Defensive Amulets Ngombo Shield – Enemy shots do 15 HP less damage to you. Personal accuracy decreased by 10%. 70 day duration. Euchologion – 15% reduced accuracy for enemies. Damage from your shots decreased by 10%. 70 day duration. Crucifix - 15% less chance for enemy hits to bypass your block. Your critical hit chance decreased by 10%. 70 day duration. El Trozo – 15% less damage from enemy heavy attacks. Personal damage decreased by 10%. 70 day duration. Madonna - Speeds up healing process by 15%, Reduces health decrease. This pertains to your overall health, not HP. Stealth is halved. 70 day duration. Holy Water – Increases health by 25. Halves luck. 70 day duration.
Ship Defensive Amulets Wonderworker – Reduces damage to the crew by 5%. Doesn't effect Musket Salvo. 50 day duration. Cimaruta – 5% less damage from Musket Salvos. 50 day duration. Anchor – 5% less damage to Hull. 50 day duration Encolpion – 5% less damage to sails. 50 day duration Sogbo – 15% reduction in reloading time for ship cannons. Maneuverability of ship decreased by 10%
Unique Defensive Amulets
I want to point out something with these. The icon on both of these unique amulets indicate they are offensive. In reality they will only work with defensive or utility amulets, and they also will work together. I do not know why, that is just the way it is. So while they look offensive... they are actually defensive.
Taino people's poison – Special poison received from Luke the Leprechaun during the FTJR quest Nemesis. Does 15 damage a second and lasts until the enemy dies and it applies 100% every hit. They cannot cure it with antidotes. It is a death sentence. I will note that this does NOT work on the final boss, and I have not tested it on other bosses, but I would assume that it at least does not work on the guardian or Jessica since they are both undead. 2 day duration. (Works wonders on the hordes of Itza during the final boss battle though!)
Jaguar Pelt – Special Amulet that causes your firearms to deal 10x damage. It is super ridiculous. You receive it for answering the questions correctly from the Chavin Chieftain in the Chavin temple during the Caleuche DLC quest line. This is an Iwin button for any boss fight =P. I like using it on the final boss... think... drum shotgun + colt revolver. 2 day duration.
Support (Auxiliary) amulets
Monkey – 15% increase maximum weight. 45 day duration. Gypsy Fan – Increase stealth on Land (it doesn't say, but I'm going to guess by 15% =P). 45 day duration. Jade Turtle – 15% increase in luck. 45 day duration. Monkey Fist – 15% increase in charisma. 30 day Duration Merchant's Beads – 15% increase in trading skill. 30 day duration. Ehecatl – Increase ship speed by 10%. 30 day Duration. Arsenic – gets rid of rats on the ship it is used on. 60 Day duration. Pilgrim – Increases angle to the wind by 15%. 30 day duration. Fisherman – Increase Navigation skill by 10. 30 day duration. Teredo – decrease consumption of planks used during automatic repair by 15%. 45 day duration. Xochipilli – decrease consumption of sailcloth used during automatic repair by 15%. 45 day duration. Seafarer's earring – Increases maneuverability of the ship by 15%. 45 day duration.
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Post by CSA FD on Jun 20, 2018 10:36:07 GMT -6
BA.8.iii – Amulets and Wards (Wards) Wards
These are permanent effect items that go into the Talisman equipment slot. They can be removed without destroying them, and swapped out at will.
Rat God – Eliminates rats on the ship it is equipped on. Can be used by Charles or a Purser. Received from the locked chest under the sea on Justice Island. Also received from a chest in the Great Temple of Tayasal.
Jonas – Reduces damage from storms dramatically. Does not protect 100%, but close. Only for the ship it is equipped on. Can be used by a Navigator or companion. Received from Red Mary in return for giving her the Narwhal sword. Also received from Bart the Portuguese when you save him during the side Quest 'Long road to the Gallows'.
Scorpion – Makes the wearer immune to poison. Used by Charles or a boarder. Received from the cabin of a galleon during the Slave Trader side quest. Also received from a barrel under the sea on the Isle of Justice. You can also get more copies of this from random treasures rarely.
Hammer of Thor – Prevents cannons from exploding when fired. Used by a cannoneer. Found during the “Saving Red Mary” path on Justice Island, if you complete it a certain way. Also found on Ksocheatem.
Janissary – Eliminates Morale loss of crew for overloading. It also dramatically reduces the consumption of rum on a ship. Used by the boatswain or a companion. Given by Jan Svensson after The Pirate Saga is completed successfully, with Shark being elected and Helen receiving the island. Also found in a crate in the wrecked ship on Cursed Cove on Ksocheatem.
Goddess – Reduces the consumption of food on a ship dramatically. Used by doctor or companion. Found in the chest of Fazio during the side quest 'Bottom's up' on Justice Island. Also found in the cabin of Deigo de Montoya's flagship off the coast of Cape Catoche during the quest Seeking the Guardian of Truth.
Scarab Ring – Increases the speed of automatic repair by 50% per day. Used by the Ship Joiner or a companion. Received as a reward for returning Ole Christiansen to his mother, and also received by Fadey for returning the 2nd of his 3 swords.
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Post by CSA FD on Jun 20, 2018 10:36:27 GMT -6
BA.9 – Quirks and bugs I wanted to just put here some things that I've experienced in the game that I have learned to work around, so hopefully if you encounter them you will be able to do the same.
My officer will not equip a weapon I am giving him – This happens a lot. The way you get him/her to equip a weapon is to equip it yourself. Then remove it, and immediately trade it to them. They should auto-equip the item now, or you should be able to equip it on them. I don't know why this happens, it is a bug.
My officer will not unequip armor, or equip new armor – Officers (or even Charles) will not equip armor as long as they have a musket equipped. Remove the musket and now you should be able to equip armor.
Ships are sinking as soon as they touch each other – This happens and there is no way to stop it.
My companion ships keep boarding and trading their awesome ships for crappy ships – call the companion into the cabin and change their boarding options. Tell them not to trade their ship in.
I'm trying to play a good character, and I've done Flying The Jolly Roger, and now every few days my nobility drops – This is a bug in the game. After you do Flying The Jolly Roger your nobility will drop continuously forever! This is awesome if you are an evil character... but if you are trying to redeem yourself and be good it is crap. The only way to fix this is to have Hook's mod. There is a console txt file in the mod that allows you to execute lines of code.
To stop the madness, you need to put the following line somewhere in the body of that console txt file, save, and execute the console in-game. (default * ). After you execute it you can delete the line out of the console file and save and close.
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
Thats it. Yeah... they literally forgot to put this line of code at the end of the Nemesis quest in FTJR DLC for the English version. It is that simple. Unfortunately they haven't fixed it yet themselves, so we have to.
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Post by CSA FD on Jun 20, 2018 10:36:45 GMT -6
BA.10 – Generator Quests Ok, so I'm not going to 100% go through the generator quests. I'm sorry. Most of them are very self-explanatory, and there are a ton of them. So instead I'm just going to say where you can get them, and what they do. I will go into some detail for some.
Sea Marathon ;Merchants in Taverns; Skills improved for completion: Luck, Navigation, Charisma
Hot Raid; sea captains in port- These missions can be ultra profitable. You can save before you board the captains ship to talk to him and load until you get a favorable loot/location. I usually just wait for a pirate that is carrying gold or silver, as it is a lone ship and you can go there immediately. The split is based on how many ships are in your squad at the time you speak to the captain the first time, so if you see a captain in port you can go buy a long boat and talk to him and increase your split by 25 or 33%. You have to take the long boat with you until you've finished the quest. Many times they will have 1000 or so gold, and with a 75% split coming your way you will end up making 750,000 pesos for a few minutes work.
Ransom; Pirate types in city; Turn in to comandant for honor and rep, or complete for money.
Rescue Smuggler; Smugglers in Selva
Prison; Prisoners; to get these quests you need to get past the commandant by bribes or fighting.
Brothels; Brothel Madame
Many quests; Random Nobles in City; If you take Nobles from one settlement to another you get Fame, Honor, Charisma, Navigation.
Many Quests; Church pastor and Wandering Monks; If there are bandits that stole money from the church, after you talk to a citizen in the tavern by drinking rum with them, you can find them somewhere in the selva on the island.
Shipyard; Search for specific ship or find a missing tool; for the missing tool talk to people in town until they tell you a hobo did it. You can find the hobo wandering around town now, or in the selva.
Delivery missions; Shop Merchants; Delivering goods gives Honor, Charisma, Navigation and Trade .
Escort merchants; Merchants in Taverns; Completing these quests give Charisma, Luck, Sneak and a little in all ship skills. You will be attacked by Gentlement of Fortune, the number of which depends on the number of ships in your squad.
Captive Captains will somtimes give quests. It is possible they are lying.
Easy Prey: Drunks in taverns, Barkeeps, Lighthouse Keepers; tips on ships carrying goods. Sometimes its a trap.
Captains of ships you are boarding; sometimes people you are killing will offer you quests
Girl in the jungle; offer a variety of rewards for helping her not get ♥♥♥♥♥; If you offers you sex and you refuse her pimp will attack you, giving you positive honor.
Fugitives in the jungle; escort them somewhere or put them in your crew
Harbormaster; return stolen ship; find a ship of a certain quality; return log book to a captain that just left. The best way to gain reputation with a nation is to return stolen ships.
Governor Quests: Lots of quests. Most of them give you Charisma, Luck, and Stealth.
I want to make a special note of one of the quests. When they tell you to hunt down smugglers in the region. They will say in the next 5 days. Save, and go wait at a bay somewhere. Wait until halfway through th 4th day and save. Go to global. If you get a quest update saying you ran away, they have appeared. So load and sail around the island until you find them. They are generally at one of the landing locations on the island. You get to keep the slaves for these quests, so they can be very profitable.
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Post by CSA FD on Jun 20, 2018 10:38:59 GMT -6
CA.1 Landing in Martinique And thus, let the walkthrough commence! Admittedly there is a wealth of information regarding this part of the game, even in English. In the interest of having everything in one place, like I said before, I will indeed reinvent the wheel here. If you like someone elses guide for this, well I won't invoke a vendetta against you for it.
Preparing to meet your brother
When you land at the docks of Martinique, a man will greet you. He is the tutorial monster, and will drag you around town at a walking pace, eager to show you the sights and give you some tidbits of info. Do this if you must on your first playthrough. It may very well be informative... I forget. Afterwards, however, you need to prepare to meet the governor and ask him about your brother, Michel.
If you didn't have me whispering in your ear then likely you would run over to him, like I did the first time, and ask him flat out whats up. This is, unfortunately, a mistake. He is the suspicious sort and is going to take all your stuff and throw you into a dungeon.... ♥♥♥♥. The time has already begun to tick on your first ship, you have a week, but I'm going to give you some info on how to keep a hold of your meager possessions.
Firstly if you want to keep your sword you need to find a replacement. Charles de Maure will NOT go without a weapon. He just won't. So you can either check the local weapon seller for a harpoon, or take a look inside local houses. Just wait till they turn away and then snatch stuff from their chests. You can savescum this bit if you really want, and keep going until they have something good in their chests, or until there isn't anyone in the house to give you trouble. Your call, but I honestly wouldn't waste to much time on this, there is money to be made in other ways.
Once you have your sacrificial weapon in hand... literally... then you can go to the tavern. Do a little gambling if you like, but recall what I said about savescum gambling. With your luck you will probably just lose more than you will win, but again... if you really want to... go for it! Just make sure you keep a few pesos to pay for a room...
Take a room until the next morning at the tavern and put your stuff into the nightstand there. Optionally you can make a run to the local fort (out of town and to the right) and around the front of the fort facing the sea there is another chest that you can dump your stuff into. This will waste less time, but you shouldn't really need the extra time if you are following this guide. As they say... To Each His Own.
Quest: The Burden of Gascon Part 1 Difficulty: Easy enemies: none Time Sensitive: 1 week from the start of the game Required items: 17,000 pesos to start.... Reward: A lugger, and you get to start the game!
Once you have your gear safely stored, you can go see the governor and listen to his insane prattle. He will lock you up, and de Poincy, the governor-general of the French Colonies, will come let you out after telling you that your brother is a turd. He's keeping your stuff though, cause... he can. If you go back to the governor after this, the guy feels bad about it and actually gives you better stuff to get you going. Little did he know all you gave him was a stupid rusty shank you found in a cupboard somewhere. Go to the Maltese order dungeon, around back behind the jail you came out of, and make your way to the bottom level to talk to your brother, Michel. He's going to tell you stuff, but most importantly that he has put a deposit down on a lugger with the local shipyardsman. All you need to do is get the rest of the money to pay the man and you have yourself a ship, which is all you need in order to rule the world insert maniacal laughter here.
Alternately you can say the bottom option when talking to Michel, and he will offer you a chance to skip the tutorial and just go get your money from the local abbot. Dude makes you pay him back though... and also that isn't what this walkthrough is about so... to hell with his money!
You can run to the shipyard and talk to the guy, and he will tell you how many days you have left to make good on the ship order. If you take any other quests before you do this then he won't talk to you about it, but no matter its still there. Now it is time to make some money!
Depending on whether or not you are worried about time, you can either spend another night at the tavern to get your stuff back, or just leave it there for later. It probably wasn't anything important anyway.
Quest: The ♥♥♥♥♥-Master Difficulty : Trivial Time sensitive: no enemies: none Required items: 2500 – 5000 pesos Reward: 1000 – 3500 pesos and unlocking the "wait" feature.
First order of business, there is a nobleman, Gilbert Montagne, walking around town (starts in front of the church), who is interested in a very specific ♥♥♥♥♥ at the local brothel. Since he is an upstanding gentleman of means, it is beneath him to be seen at such an establishment. Therefore he will send someone without scruples (that's you by the way), to fetch his ♥♥♥♥♥. He will give you 6000 pesos, and you can negotiate the hooker's fee, and keep whats left over.
You can save before you go inside the local brothel, and you will talk to the madame. Not sure what dictates the price she charges you, but try both options. You should not pay more than 3000 for the girl, though sometimes the top option will solicit a 5000 peso price, and sometimes a 2500. If the top option gives you 5000, the bottom should give you the 3000. Regardless you get to keep a fat 3000 – 3500 peso profit. (sometimes you just get unlucky and she won't budge. I think the prices are generated when you create your profile.) All that is left is for you to wait until 23:00 and come retrieve your merchandise. If you go past 00:00 you will need to wait for the next night. Don't beat yourself up over it.
Once you make it there at 23:00 – 00:00 , you tell the blonde girl Lutisse about her date, and lead her back to the house in the far corner near the Malta Order dungeon. She will say her goodbyes, for some reason telling her that the dude you met on the street for two seconds is a good man (not my problem!), and you are done.
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Post by CSA FD on Jun 20, 2018 10:39:35 GMT -6
CA.1 Landing in Martinique (Part 2) Quest: Cannibalism does not exist Difficulty : Normal enemies: 3 little indians, 4 little indians. But you have Prosper! Time Sensitive: Immediate Required items: none Reward: 3 healing potions, Amulet "Ritual Knife", 1 Antidote, Machete, 8000 pesos, 35 Doubloons, Amulet
The local harbor master has a friend who is in trouble. He is right outside near the gates, and is all ready to go on a rampage in the jungle. The guy will tell you a story about his missing daughter, who was going to the fort and never arrived. He believes local cannibal Indians are to blame. You might be skeptical, but offer to help him anyway.
Exit the town and head left, you will enter the selva. If this is your first time here, you will see two indians running away. Closer investigation will reveal a corpse. Loot it of all its contents, which include some earrings. These are for a different quest, so move along and follow those Indians. Seems like there is trouble in the jungle after all... Next Selva you want to go right at the fork. When you approach the next zone the guy will give you a little battle strategy. I'd ignore that.... he's invincible so what does he know? When you enter the screen get out of his way so his first shot doesn't hit you in the back and instead kills one of the enemies, then you can stand next to him and wait for the other two. One will probably go for him, which is good, leaving you to have a duel with the 3rd. Slow down time if you need to with the – key... this is the only time I'm going to remind you of this, it is part of the combat section of tips =P. After you dispatch your guy, you can help the other dude. After that talk to him and get ready for the next screen... the cave. It is a much more difficult fight so save before you go in. There will be 4 guys in the cave, and if you stay where you are the guy behind you can't shoot them. So you will want to rush past the 4 and situate yourself in the hallway that leads out to the grotto.This will force them to come 1 or 2 at a time, and give your buddy a clear shot. If you are lucky they will all go after him. Get to it, I'll still be here.
Once you are done, the daughter runs out and tells you that those savages were eating people! Well I'll be damned... this place is fricking scary. Make sure to loot the corpses, you'll find an amulet and an antidote and a machete on one of the corpses. Talk to the guy in the other room to hear more atrocities, and then you can loot the nearby chest and leave. The chest may or may not have anything in it... its random... oooh I got some rum! Score.
Outside the guy tells you what an awesomely swell dude you are, and that you will get rewards back in town. Well the girl looks like crap right now... but maybe with a wash, she has a nice rack, oh... he means money. Head back to town and they will meet you at the gate inside. Good ole Prosper will tell you how awesome you are again and hand you 5000 pesos, 15 doubloons, and an amulet (mine was pole axe, not sure if its random). The other guy will give you 3000 pesos, and 20 Doubloons, and a pat on the back as well. You are finished with this quest.
Quest: Stolen Jewelry Difficulty: Trivial enemies: none Time sensitive: no Required items: Earrings with Cameo Reward: 4000 pesos or a Cheap Map
If you read through the last quest you know the earrings of which I speak. If you skipped it for some reason...
The first time you go to the selva directly left out of town you will see two Indians run away from a corpse. Loot the corpse and all its contents, including the Earrings with Cameo. If you take these earrings back to town you can either sell them to the shop owner for 4000 pesos (bad idea), or give them to the governor in exchange for a cheap map (good idea!). Even if you don't need the map, which you likely don't if you have the map mod or... the internet.... it will still sell to the monk guy at the market square for 6k or more. Quest is done.
Quest: The Missing Assistant Difficulty: Trivial enemies: none Time sensitive: no Required items: 1000 pesos, a Can-do attitude. Reward: 7000 pesos, or 3500 pesos and 25 doubloons, or 5500 pesos and 10 amber and 1 blue amber
The local shopkeeper wants you to find his missing assistant, Gralam Lavoie. He isn't in town, so you'll have to look elsewhere. He is actually in the pirate nest on the other side of the island, so you might as well grab the other quests that will take you out there before you go. Don't worry, I'll wait. Oh good you are done? Great. So you just need to run over to the pirate nest (left, right, left) and you can find the guy either in the local shop, or walking around town, or in the tavern, or possibly in one of the shacks. He has a tricorn hat on. He'll tell you he left because the shop owner was a scrooge, and he's found a better job. Go tell the shopkeeper that (left, right, left), and get your crappy reward (1000 pesos), and he will send you off to find him a new assistant.
For this you will need to go back to Le Francois, this time to the tavern. Ask the barkeep if he knows anyone, and he will tell you he does... for a fee. Oh.. 1000 pesos, easy come, easy go right? Pay the man and then wait an hour and some guys will show up. After interviewing them they all offer you a bribe, awesome. The worker that the guy will be most pleased with is the one who offers you the sack of amber along with 500 pesos. It will also net the most money overall. Return Lambert Payant to the shopkeeper and you will get 5000 pesos for the job, as well as the amber and 500 pesos from Lambert.
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